pokerogue/test/items/reviver_seed.test.ts
2025-06-13 21:20:13 -04:00

154 lines
5.9 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { allMoves } from "#app/data/data-lists";
import { BattlerTagType } from "#app/enums/battler-tag-type";
import type { PokemonInstantReviveModifier } from "#app/modifier/modifier";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Reviver Seed", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH, MoveId.TACKLE, MoveId.ENDURE])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.startingHeldItems([{ name: "REVIVER_SEED" }])
.enemyHeldItems([{ name: "REVIVER_SEED" }])
.enemyMoveset(MoveId.SPLASH);
vi.spyOn(allMoves[MoveId.SHEER_COLD], "accuracy", "get").mockReturnValue(100);
vi.spyOn(allMoves[MoveId.LEECH_SEED], "accuracy", "get").mockReturnValue(100);
vi.spyOn(allMoves[MoveId.WHIRLPOOL], "accuracy", "get").mockReturnValue(100);
vi.spyOn(allMoves[MoveId.WILL_O_WISP], "accuracy", "get").mockReturnValue(100);
});
it.each([
{ moveType: "Special Move", move: MoveId.WATER_GUN },
{ moveType: "Physical Move", move: MoveId.TACKLE },
{ moveType: "Fixed Damage Move", move: MoveId.SEISMIC_TOSS },
{ moveType: "Final Gambit", move: MoveId.FINAL_GAMBIT },
{ moveType: "Counter", move: MoveId.COUNTER },
{ moveType: "OHKO", move: MoveId.SHEER_COLD },
])("should activate the holder's reviver seed from a $moveType", async ({ move }) => {
game.override.enemyLevel(100).startingLevel(1).enemyMoveset(move);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.hp - 1);
const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
vi.spyOn(reviverSeed, "apply");
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("BerryPhase");
expect(player.isFainted()).toBeFalsy();
});
it("should activate the holder's reviver seed from confusion self-hit", async () => {
game.override.enemyLevel(1).startingLevel(100).enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.hp - 1);
player.addTag(BattlerTagType.CONFUSED, 3);
const reviverSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
vi.spyOn(reviverSeed, "apply");
vi.spyOn(player, "randBattleSeedInt").mockReturnValue(0); // Force confusion self-hit
game.move.select(MoveId.TACKLE);
await game.phaseInterceptor.to("BerryPhase");
expect(player.isFainted()).toBeFalsy();
});
// Damaging opponents tests
it.each([
{ moveType: "Damaging Move Chip Damage", move: MoveId.SALT_CURE },
{ moveType: "Chip Damage", move: MoveId.LEECH_SEED },
{ moveType: "Trapping Chip Damage", move: MoveId.WHIRLPOOL },
{ moveType: "Status Effect Damage", move: MoveId.WILL_O_WISP },
{ moveType: "Weather", move: MoveId.SANDSTORM },
])("should not activate the holder's reviver seed from $moveType", async ({ move }) => {
game.override
.enemyLevel(1)
.startingLevel(100)
.enemySpecies(SpeciesId.MAGIKARP)
.moveset(move)
.enemyMoveset(MoveId.ENDURE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const enemy = game.scene.getEnemyPokemon()!;
enemy.damageAndUpdate(enemy.hp - 1);
game.move.select(move);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBeTruthy();
});
// Self-damage tests
it.each([
{ moveType: "Recoil", move: MoveId.DOUBLE_EDGE },
{ moveType: "Self-KO", move: MoveId.EXPLOSION },
{ moveType: "Self-Deduction", move: MoveId.CURSE },
{ moveType: "Liquid Ooze", move: MoveId.GIGA_DRAIN },
])("should not activate the holder's reviver seed from $moveType", async ({ move }) => {
game.override
.enemyLevel(100)
.startingLevel(1)
.enemySpecies(SpeciesId.MAGIKARP)
.moveset(move)
.enemyAbility(AbilityId.LIQUID_OOZE)
.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.GASTLY, SpeciesId.FEEBAS]);
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.hp - 1);
const playerSeed = player.getHeldItems()[0] as PokemonInstantReviveModifier;
vi.spyOn(playerSeed, "apply");
game.move.select(move);
await game.phaseInterceptor.to("TurnEndPhase");
expect(player.isFainted()).toBeTruthy();
});
it("should not activate the holder's reviver seed from Destiny Bond fainting", async () => {
game.override
.enemyLevel(100)
.startingLevel(1)
.enemySpecies(SpeciesId.MAGIKARP)
.moveset(MoveId.DESTINY_BOND)
.startingHeldItems([]) // reset held items to nothing so user doesn't revive and not trigger Destiny Bond
.enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.FEEBAS]);
const player = game.scene.getPlayerPokemon()!;
player.damageAndUpdate(player.hp - 1);
const enemy = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.DESTINY_BOND);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(enemy.isFainted()).toBeTruthy();
});
});