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* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments
44 lines
1.3 KiB
TypeScript
44 lines
1.3 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Internals", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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});
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it("should provide Eevee with 3 defined abilities", async () => {
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await game.classicMode.runToSummon([SpeciesId.EEVEE]);
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const eevee = game.scene.getPlayerPokemon()!;
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expect(eevee.getSpeciesForm().getAbilityCount()).toBe(3);
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expect(eevee.getSpeciesForm().getAbility(0)).toBe(AbilityId.RUN_AWAY);
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expect(eevee.getSpeciesForm().getAbility(1)).toBe(AbilityId.ADAPTABILITY);
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expect(eevee.getSpeciesForm().getAbility(2)).toBe(AbilityId.ANTICIPATION);
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});
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it("should set Eeeve abilityIndex between 0-2", async () => {
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await game.classicMode.runToSummon([SpeciesId.EEVEE]);
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const eevee = game.scene.getPlayerPokemon()!;
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expect(eevee.abilityIndex).toBeGreaterThanOrEqual(0);
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expect(eevee.abilityIndex).toBeLessThanOrEqual(2);
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});
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});
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