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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
66 lines
2.2 KiB
TypeScript
66 lines
2.2 KiB
TypeScript
import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { AbilityId } from "#enums/ability-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { ArenaTagType } from "#enums/arena-tag-type";
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import { BattlerIndex } from "#enums/battler-index";
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import type { PlayerPokemon } from "#app/field/pokemon";
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describe("Moves - Aroma Veil", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("double")
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset([MoveId.HEAL_BLOCK, MoveId.IMPRISON, MoveId.SPLASH])
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.enemySpecies(SpeciesId.SHUCKLE)
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.ability(AbilityId.AROMA_VEIL)
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.moveset([MoveId.GROWL]);
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});
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it("Aroma Veil protects the Pokemon's side against most Move Restriction Battler Tags", async () => {
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await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.BULBASAUR]);
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const party = game.scene.getPlayerParty()! as PlayerPokemon[];
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game.move.select(MoveId.GROWL);
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game.move.select(MoveId.GROWL);
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await game.move.selectEnemyMove(MoveId.HEAL_BLOCK);
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await game.toNextTurn();
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party.forEach(p => {
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expect(p.getTag(BattlerTagType.HEAL_BLOCK)).toBeUndefined();
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});
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});
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it("Aroma Veil does not protect against Imprison", async () => {
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await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.BULBASAUR]);
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const party = game.scene.getPlayerParty()! as PlayerPokemon[];
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game.move.select(MoveId.GROWL);
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game.move.select(MoveId.GROWL, 1);
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await game.move.selectEnemyMove(MoveId.IMPRISON, BattlerIndex.PLAYER);
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await game.move.selectEnemyMove(MoveId.SPLASH);
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await game.toNextTurn();
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expect(game.scene.arena.getTag(ArenaTagType.IMPRISON)).toBeDefined();
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party.forEach(p => {
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expect(p.getTag(BattlerTagType.IMPRISON)).toBeDefined();
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});
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});
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});
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