pokerogue/src/modifier/modifier-pools.ts
Sirz Benjie 1029afcdbf
[Refactor] Remove circular dependencies (part 4) (#5964)
* Add abilityAttr.is methods

* [WIP] move modifier stuff around

* Untangle circular deps from modifiers

* Move unlockables to own file

* Untangle all circular deps outside of MEs

* Move constants in MEs to their own files

* Re-add missing import to battle.ts

* Add necessary overload for getTag

* Add missing type import in weather.ts

* Init modifier types and pools in loading-scene

* Remove stray commented code

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-11 19:42:04 -07:00

17 lines
475 B
TypeScript

/**
* Contains modifier pools for different contexts in the game.
* Can be safely imported without worrying about circular dependencies.
*/
import type { ModifierPool } from "#app/@types/modifier-types";
export const modifierPool: ModifierPool = {};
export const wildModifierPool: ModifierPool = {};
export const trainerModifierPool: ModifierPool = {};
export const enemyBuffModifierPool: ModifierPool = {};
export const dailyStarterModifierPool: ModifierPool = {};