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* Add abilityAttr.is methods * [WIP] move modifier stuff around * Untangle circular deps from modifiers * Move unlockables to own file * Untangle all circular deps outside of MEs * Move constants in MEs to their own files * Re-add missing import to battle.ts * Add necessary overload for getTag * Add missing type import in weather.ts * Init modifier types and pools in loading-scene * Remove stray commented code * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
17 lines
475 B
TypeScript
17 lines
475 B
TypeScript
/**
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* Contains modifier pools for different contexts in the game.
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* Can be safely imported without worrying about circular dependencies.
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*/
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import type { ModifierPool } from "#app/@types/modifier-types";
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export const modifierPool: ModifierPool = {};
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export const wildModifierPool: ModifierPool = {};
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export const trainerModifierPool: ModifierPool = {};
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export const enemyBuffModifierPool: ModifierPool = {};
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export const dailyStarterModifierPool: ModifierPool = {};
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