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https://github.com/pagefaultgames/pokerogue/pull/5927/ * Removed unnecessary test timeout parameters from test files We set it in vitest config anyways * Removed unneeded `mockRestore` calls We call `restoreAllMocks` after each test runs anyhow * Removed accidentall forgotten-about timeout * Revdrt magic bounce test file for now * Fixed ting * Fixed bug * Fixed import * Update test/data/status_effect.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ran bim --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
98 lines
3.9 KiB
TypeScript
98 lines
3.9 KiB
TypeScript
import { UiMode } from "#enums/ui-mode";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Test Battle Phase", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.enemySpecies(SpeciesId.RATTATA)
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.startingLevel(2000)
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.moveset([MoveId.TACKLE])
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.enemyAbility(AbilityId.HYDRATION)
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.ability(AbilityId.HYDRATION)
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.enemyMoveset(MoveId.TACKLE);
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});
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// TODO: Make these into `it.each`es
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it("startBattle 2vs1 boss", async () => {
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game.override.battleStyle("single").startingWave(10);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
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});
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it("startBattle 2vs2 boss", async () => {
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game.override.battleStyle("double").startingWave(10);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
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});
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it("startBattle 2vs2 trainer", async () => {
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game.override.battleStyle("double").startingWave(5);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
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});
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it("startBattle 2vs1 trainer", async () => {
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game.override.battleStyle("single").startingWave(5);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
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});
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it("startBattle 2vs1 rival", async () => {
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game.override.battleStyle("single").startingWave(8);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
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});
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it("startBattle 2vs2 rival", async () => {
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game.override.battleStyle("double").startingWave(8);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
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});
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it("startBattle 1vs1 trainer", async () => {
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game.override.battleStyle("single").startingWave(5);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE]);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
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});
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it("startBattle 2vs2 trainer", async () => {
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game.override.battleStyle("double").startingWave(5);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD]);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
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});
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it("startBattle 4vs2 trainer", async () => {
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game.override.battleStyle("double").startingWave(5);
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await game.classicMode.startBattle([SpeciesId.BLASTOISE, SpeciesId.CHARIZARD, SpeciesId.DARKRAI, SpeciesId.GABITE]);
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expect(game.scene.ui?.getMode()).toBe(UiMode.COMMAND);
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expect(game.scene.phaseManager.getCurrentPhase()?.phaseName).toBe("CommandPhase");
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});
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});
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