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https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
95 lines
3.1 KiB
TypeScript
95 lines
3.1 KiB
TypeScript
import { allMoves } from "#app/data/data-lists";
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import { AbilityId } from "#enums/ability-id";
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import { Stat } from "#app/enums/stat";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Hustle", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.ability(AbilityId.HUSTLE)
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.moveset([MoveId.TACKLE, MoveId.GIGA_DRAIN, MoveId.FISSURE])
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.disableCrits()
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.battleStyle("single")
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.enemyMoveset(MoveId.SPLASH)
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.enemySpecies(SpeciesId.SHUCKLE)
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.enemyAbility(AbilityId.BALL_FETCH);
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});
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it("increases the user's Attack stat by 50%", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const atk = pikachu.stats[Stat.ATK];
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vi.spyOn(pikachu, "getEffectiveStat");
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game.move.select(MoveId.TACKLE);
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await game.move.forceHit();
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(pikachu.getEffectiveStat).toHaveReturnedWith(Math.floor(atk * 1.5));
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});
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it("lowers the accuracy of the user's physical moves by 20%", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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vi.spyOn(pikachu, "getAccuracyMultiplier");
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to("MoveEffectPhase");
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expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(0.8);
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});
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it("does not affect non-physical moves", async () => {
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const spatk = pikachu.stats[Stat.SPATK];
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vi.spyOn(pikachu, "getEffectiveStat");
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vi.spyOn(pikachu, "getAccuracyMultiplier");
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game.move.select(MoveId.GIGA_DRAIN);
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(pikachu.getEffectiveStat).toHaveReturnedWith(spatk);
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expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
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});
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it("does not affect OHKO moves", async () => {
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game.override.startingLevel(100).enemyLevel(30);
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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const pikachu = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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vi.spyOn(pikachu, "getAccuracyMultiplier");
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vi.spyOn(allMoves[MoveId.FISSURE], "calculateBattleAccuracy");
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game.move.select(MoveId.FISSURE);
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await game.phaseInterceptor.to("DamageAnimPhase");
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expect(enemyPokemon.turnData.damageTaken).toBe(enemyPokemon.getMaxHp());
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expect(pikachu.getAccuracyMultiplier).toHaveReturnedWith(1);
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expect(allMoves[MoveId.FISSURE].calculateBattleAccuracy).toHaveReturnedWith(100);
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});
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});
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