pokerogue/src/test/items/toxic_orb.test.ts
Mason S 70b9a43c8b
[P2] Fix first-turn status damage and arena hazards (#3528)
* [Bug] Toxic Spikes implementation issues fixed

Adjusted MoveEffectPhase.start() so that ENEMY_SIDE targeted moves no longer occur twice per use in double battles.

Updated Toxic Orb test to no longer expect a tick of damage turn 1.

Fixed Toxic/Poison dealing damage immediately when applied.

Fixed Hazards not persisting through save

Added unit tests

Fixed flyout not displaying correct number of Spikes/Toxic Spikes after a refresh

* Update Toxic Orb test

* Updates Toxic Spikes tests

* Apply suggestions from code review

* Fix merge issues

Replace `integer` with `number` in `arena-tag.ts`

* Remove partial Magic Bounce implementation

* Remove stray newline

* Remove extra change in safeguard test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-11 10:41:54 -04:00

61 lines
1.7 KiB
TypeScript

import { StatusEffect } from "#app/data/status-effect";
import i18next from "#app/plugins/i18n";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
const TIMEOUT = 20 * 1000;
describe("Items - Toxic orb", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleType("single")
.enemySpecies(Species.RATTATA)
.ability(Abilities.BALL_FETCH)
.enemyAbility(Abilities.BALL_FETCH)
.moveset([ Moves.SPLASH ])
.enemyMoveset(Moves.SPLASH)
.startingHeldItems([{
name: "TOXIC_ORB",
}]);
vi.spyOn(i18next, "t");
});
it("badly poisons the holder", async () => {
await game.classicMode.startBattle([ Species.MIGHTYENA ]);
const player = game.scene.getPlayerField()[0];
game.move.select(Moves.SPLASH);
await game.phaseInterceptor.to("TurnEndPhase");
// Toxic orb should trigger here
await game.phaseInterceptor.run("MessagePhase");
expect(i18next.t).toHaveBeenCalledWith("statusEffect:toxic.obtainSource", expect.anything());
await game.toNextTurn();
expect(player.status?.effect).toBe(StatusEffect.TOXIC);
// Damage should not have ticked yet.
expect(player.status?.turnCount).toBe(0);
}, TIMEOUT);
});