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	https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
		
			
				
	
	
		
			95 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { allMoves } from "#app/data/data-lists";
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| import { StatusEffect } from "#app/enums/status-effect";
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| import { TurnStartPhase } from "#app/phases/turn-start-phase";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| 
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| describe("Weather - Strong Winds", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .battleStyle("single")
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|       .startingLevel(10)
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|       .enemySpecies(SpeciesId.TAILLOW)
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|       .enemyAbility(AbilityId.DELTA_STREAM)
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|       .moveset([MoveId.THUNDERBOLT, MoveId.ICE_BEAM, MoveId.ROCK_SLIDE]);
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|   });
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| 
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|   it("electric type move is not very effective on Rayquaza", async () => {
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|     game.override.enemySpecies(SpeciesId.RAYQUAZA);
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| 
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|     await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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|     const pikachu = game.scene.getPlayerPokemon()!;
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|     const enemy = game.scene.getEnemyPokemon()!;
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| 
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|     game.move.select(MoveId.THUNDERBOLT);
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| 
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|     await game.phaseInterceptor.to(TurnStartPhase);
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|     expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, pikachu)).toBe(0.5);
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|   });
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| 
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|   it("electric type move is neutral for flying type pokemon", async () => {
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|     await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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|     const pikachu = game.scene.getPlayerPokemon()!;
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|     const enemy = game.scene.getEnemyPokemon()!;
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| 
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|     game.move.select(MoveId.THUNDERBOLT);
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| 
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|     await game.phaseInterceptor.to(TurnStartPhase);
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|     expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.THUNDERBOLT].type, pikachu)).toBe(1);
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|   });
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| 
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|   it("ice type move is neutral for flying type pokemon", async () => {
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|     await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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|     const pikachu = game.scene.getPlayerPokemon()!;
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|     const enemy = game.scene.getEnemyPokemon()!;
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| 
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|     game.move.select(MoveId.ICE_BEAM);
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| 
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|     await game.phaseInterceptor.to(TurnStartPhase);
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|     expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ICE_BEAM].type, pikachu)).toBe(1);
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|   });
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| 
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|   it("rock type move is neutral for flying type pokemon", async () => {
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|     await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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|     const pikachu = game.scene.getPlayerPokemon()!;
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|     const enemy = game.scene.getEnemyPokemon()!;
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| 
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|     game.move.select(MoveId.ROCK_SLIDE);
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| 
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|     await game.phaseInterceptor.to(TurnStartPhase);
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|     expect(enemy.getAttackTypeEffectiveness(allMoves[MoveId.ROCK_SLIDE].type, pikachu)).toBe(1);
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|   });
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| 
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|   it("weather goes away when last trainer pokemon dies to indirect damage", async () => {
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|     game.override.enemyStatusEffect(StatusEffect.POISON);
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     const enemy = game.scene.getEnemyPokemon()!;
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|     enemy.hp = 1;
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.phaseInterceptor.to("TurnEndPhase");
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| 
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|     expect(game.scene.arena.weather?.weatherType).toBeUndefined();
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|   });
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| });
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