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	* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattlerIndex } from "#enums/battler-index";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import { WeatherType } from "#enums/weather-type";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| 
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| describe("Weather - Hail", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .weather(WeatherType.HAIL)
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|       .battleStyle("single")
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|       .moveset(MoveId.SPLASH)
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|       .enemyMoveset(MoveId.SPLASH)
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|       .enemySpecies(SpeciesId.MAGIKARP);
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|   });
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| 
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|   it("inflicts damage equal to 1/16 of Pokemon's max HP at turn end", async () => {
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     game.move.select(MoveId.SPLASH);
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|     await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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| 
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|     await game.phaseInterceptor.to("TurnEndPhase");
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| 
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|     game.scene.getField(true).forEach(pokemon => {
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|       expect(pokemon.hp).toBe(pokemon.getMaxHp() - Math.max(Math.floor(pokemon.getMaxHp() / 16), 1));
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|     });
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|   });
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| 
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|   it("does not inflict damage to a Pokemon that is underwater (Dive) or underground (Dig)", async () => {
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|     game.override.moveset([MoveId.DIG]);
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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| 
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|     game.move.select(MoveId.DIG);
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|     await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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| 
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|     await game.phaseInterceptor.to("TurnEndPhase");
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| 
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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|     expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - Math.max(Math.floor(enemyPokemon.getMaxHp() / 16), 1));
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|   });
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| 
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|   it("does not inflict damage to Ice type Pokemon", async () => {
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|     await game.classicMode.startBattle([SpeciesId.CLOYSTER]);
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| 
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|     game.move.select(MoveId.SPLASH);
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| 
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|     await game.phaseInterceptor.to("TurnEndPhase");
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| 
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|     const playerPokemon = game.scene.getPlayerPokemon()!;
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|     const enemyPokemon = game.scene.getEnemyPokemon()!;
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| 
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|     expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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|     expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - Math.max(Math.floor(enemyPokemon.getMaxHp() / 16), 1));
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|   });
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| });
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