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* [Dev] Enable Biome import sorting Additional changes: - Implement import aliases - Convert default exports to named exports - Remove relative imports * Apply changes * Misc fixes * Merge cleanup
44 lines
1.3 KiB
TypeScript
44 lines
1.3 KiB
TypeScript
import { AbilityId } from "#enums/ability-id";
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import { SpeciesId } from "#enums/species-id";
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import { Stat } from "#enums/stat";
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import { CommandPhase } from "#phases/command-phase";
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import { GameManager } from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Intrepid Sword", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.enemySpecies(SpeciesId.ZACIAN)
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.enemyAbility(AbilityId.INTREPID_SWORD)
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.ability(AbilityId.INTREPID_SWORD);
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});
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it("should raise ATK stat stage by 1 on entry", async () => {
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await game.classicMode.runToSummon([SpeciesId.ZACIAN]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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await game.phaseInterceptor.to(CommandPhase, false);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(1);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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});
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