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	* Consolidate `doSelectTarget()` into `doAttack()` * Fix ternary * Add error message to aid in debugging tests * Update docs * [Test] Change `doAttack()` to `selectMove()` * Add `select()` to `src/test/utils/helpers/moveHelper.ts` * Replace instances of `game.selectMove()` with `game.move.select()` * Fix imports * Replace `selectMove()` with `move.select()` helper Fix broken tests for Pastel Veil and Sweet Veil * Update tsdocs
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattleStat } from "#app/data/battle-stat";
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| import { TurnEndPhase } from "#app/phases/turn-end-phase";
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| import { Abilities } from "#enums/abilities";
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| import { BattlerTagType } from "#enums/battler-tag-type";
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| import { Moves } from "#enums/moves";
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| import { Species } from "#enums/species";
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| import GameManager from "#test/utils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| 
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| // See also: TypeImmunityAbAttr
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| describe("Abilities - Volt Absorb", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override.battleType("single");
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|     game.override.disableCrits();
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|   });
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| 
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|   it("does not activate when CHARGE is used", async () => {
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|     const moveToUse = Moves.CHARGE;
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|     const ability = Abilities.VOLT_ABSORB;
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| 
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|     game.override.moveset([moveToUse]);
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|     game.override.ability(ability);
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|     game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
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|     game.override.enemySpecies(Species.DUSKULL);
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|     game.override.enemyAbility(Abilities.BALL_FETCH);
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| 
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|     await game.startBattle();
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| 
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|     game.move.select(moveToUse);
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| 
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|     await game.phaseInterceptor.to(TurnEndPhase);
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| 
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|     expect(game.scene.getParty()[0].summonData.battleStats[BattleStat.SPDEF]).toBe(1);
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|     expect(game.scene.getParty()[0].getTag(BattlerTagType.CHARGED)).toBeDefined();
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|     expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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|   });
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| });
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