mirror of
				https://github.com/pagefaultgames/pokerogue.git
				synced 2025-10-31 08:25:58 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			155 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			155 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { BattlerIndex } from "#app/battle";
 | ||
| import { Abilities } from "#app/enums/abilities";
 | ||
| import { Stat } from "#app/enums/stat";
 | ||
| import { WeatherType } from "#app/enums/weather-type";
 | ||
| import { Moves } from "#enums/moves";
 | ||
| import { Species } from "#enums/species";
 | ||
| import GameManager from "#test/utils/gameManager";
 | ||
| import { SPLASH_ONLY } from "#test/utils/testUtils";
 | ||
| import Phaser from "phaser";
 | ||
| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
 | ||
| 
 | ||
| describe("Abilities - Flower Gift", () => {
 | ||
|   let phaserGame: Phaser.Game;
 | ||
|   let game: GameManager;
 | ||
|   const OVERCAST_FORM = 0;
 | ||
|   const SUNSHINE_FORM = 1;
 | ||
| 
 | ||
|   /**
 | ||
|    * Tests reverting to normal form when Cloud Nine/Air Lock is active on the field
 | ||
|    * @param {GameManager} game The game manager instance
 | ||
|    * @param {Abilities} ability The ability that is active on the field
 | ||
|    */
 | ||
|   const testRevertFormAgainstAbility = async (game: GameManager, ability: Abilities) => {
 | ||
|     game.override.starterForms({ [Species.CASTFORM]: SUNSHINE_FORM }).enemyAbility(ability);
 | ||
|     await game.classicMode.startBattle([Species.CASTFORM]);
 | ||
| 
 | ||
|     game.move.select(Moves.SPLASH);
 | ||
| 
 | ||
|     expect(game.scene.getPlayerPokemon()?.formIndex).toBe(OVERCAST_FORM);
 | ||
|   };
 | ||
| 
 | ||
|   beforeAll(() => {
 | ||
|     phaserGame = new Phaser.Game({
 | ||
|       type: Phaser.HEADLESS,
 | ||
|     });
 | ||
|   });
 | ||
| 
 | ||
|   afterEach(() => {
 | ||
|     game.phaseInterceptor.restoreOg();
 | ||
|   });
 | ||
| 
 | ||
|   beforeEach(() => {
 | ||
|     game = new GameManager(phaserGame);
 | ||
|     game.override
 | ||
|       .moveset([Moves.SPLASH, Moves.RAIN_DANCE, Moves.SUNNY_DAY, Moves.SKILL_SWAP])
 | ||
|       .enemySpecies(Species.MAGIKARP)
 | ||
|       .enemyMoveset(SPLASH_ONLY)
 | ||
|       .enemyAbility(Abilities.BALL_FETCH);
 | ||
|   });
 | ||
| 
 | ||
|   // TODO: Uncomment expect statements when the ability is implemented - currently does not increase stats of allies
 | ||
|   it("increases the Attack and Special Defense stats of the Pokémon with this Ability and its allies by 1.5× during Harsh Sunlight", async () => {
 | ||
|     game.override.battleType("double");
 | ||
|     await game.classicMode.startBattle([Species.CHERRIM, Species.MAGIKARP]);
 | ||
| 
 | ||
|     const [ cherrim ] = game.scene.getPlayerField();
 | ||
|     const cherrimAtkStat = cherrim.getBattleStat(Stat.ATK);
 | ||
|     const cherrimSpDefStat = cherrim.getBattleStat(Stat.SPDEF);
 | ||
| 
 | ||
|     // const magikarpAtkStat = magikarp.getBattleStat(Stat.ATK);;
 | ||
|     // const magikarpSpDefStat = magikarp.getBattleStat(Stat.SPDEF);
 | ||
| 
 | ||
|     game.move.select(Moves.SUNNY_DAY, 0);
 | ||
|     game.move.select(Moves.SPLASH, 1);
 | ||
| 
 | ||
|     await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
 | ||
|     await game.phaseInterceptor.to("TurnEndPhase");
 | ||
| 
 | ||
|     expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
 | ||
|     expect(cherrim.getBattleStat(Stat.ATK)).toBe(Math.floor(cherrimAtkStat * 1.5));
 | ||
|     expect(cherrim.getBattleStat(Stat.SPDEF)).toBe(Math.floor(cherrimSpDefStat * 1.5));
 | ||
|     // expect(magikarp.getBattleStat(Stat.ATK)).toBe(Math.floor(magikarpAtkStat * 1.5));
 | ||
|     // expect(magikarp.getBattleStat(Stat.SPDEF)).toBe(Math.floor(magikarpSpDefStat * 1.5));
 | ||
|   });
 | ||
| 
 | ||
|   it("changes the Pokemon's form during Harsh Sunlight", async () => {
 | ||
|     game.override.weather(WeatherType.HARSH_SUN);
 | ||
|     await game.classicMode.startBattle([Species.CHERRIM]);
 | ||
| 
 | ||
|     const cherrim = game.scene.getPlayerPokemon()!;
 | ||
|     expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
 | ||
| 
 | ||
|     game.move.select(Moves.SPLASH);
 | ||
|   });
 | ||
| 
 | ||
|   it("reverts to Overcast Form if a Pokémon on the field has Air Lock", async () => {
 | ||
|     await testRevertFormAgainstAbility(game, Abilities.AIR_LOCK);
 | ||
|   });
 | ||
| 
 | ||
|   it("reverts to Overcast Form if a Pokémon on the field has Cloud Nine", async () => {
 | ||
|     await testRevertFormAgainstAbility(game, Abilities.CLOUD_NINE);
 | ||
|   });
 | ||
| 
 | ||
|   it("reverts to Overcast Form when the Pokémon loses Flower Gift, changes form under Harsh Sunlight/Sunny when it regains it", async () => {
 | ||
|     game.override.enemyMoveset(Array(4).fill(Moves.SKILL_SWAP)).weather(WeatherType.HARSH_SUN);
 | ||
| 
 | ||
|     await game.classicMode.startBattle([Species.CHERRIM]);
 | ||
| 
 | ||
|     const cherrim = game.scene.getPlayerPokemon()!;
 | ||
| 
 | ||
|     game.move.select(Moves.SKILL_SWAP);
 | ||
| 
 | ||
|     await game.phaseInterceptor.to("TurnStartPhase");
 | ||
|     expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
 | ||
| 
 | ||
|     await game.phaseInterceptor.to("MoveEndPhase");
 | ||
|     expect(cherrim.formIndex).toBe(OVERCAST_FORM);
 | ||
| 
 | ||
|     await game.phaseInterceptor.to("MoveEndPhase");
 | ||
|     expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
 | ||
|   });
 | ||
| 
 | ||
|   it("reverts to Overcast Form when the Flower Gift is suppressed, changes form under Harsh Sunlight/Sunny when it regains it", async () => {
 | ||
|     game.override.enemyMoveset(Array(4).fill(Moves.GASTRO_ACID)).weather(WeatherType.HARSH_SUN);
 | ||
| 
 | ||
|     await game.classicMode.startBattle([Species.CHERRIM, Species.MAGIKARP]);
 | ||
| 
 | ||
|     const cherrim = game.scene.getPlayerPokemon()!;
 | ||
| 
 | ||
|     expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
 | ||
| 
 | ||
|     game.move.select(Moves.SPLASH);
 | ||
|     await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
 | ||
|     await game.phaseInterceptor.to("TurnEndPhase");
 | ||
| 
 | ||
|     expect(cherrim.summonData.abilitySuppressed).toBe(true);
 | ||
|     expect(cherrim.formIndex).toBe(OVERCAST_FORM);
 | ||
| 
 | ||
|     await game.toNextTurn();
 | ||
| 
 | ||
|     game.doSwitchPokemon(1);
 | ||
|     await game.toNextTurn();
 | ||
| 
 | ||
|     game.doSwitchPokemon(1);
 | ||
|     await game.phaseInterceptor.to("MovePhase");
 | ||
| 
 | ||
|     expect(cherrim.summonData.abilitySuppressed).toBe(false);
 | ||
|     expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
 | ||
|   });
 | ||
| 
 | ||
|   it("should be in Overcast Form after the user is switched out", async () => {
 | ||
|     game.override.weather(WeatherType.SUNNY);
 | ||
| 
 | ||
|     await game.classicMode.startBattle([Species.CASTFORM, Species.MAGIKARP]);
 | ||
|     const cherrim = game.scene.getPlayerPokemon()!;
 | ||
| 
 | ||
|     expect(cherrim.formIndex).toBe(SUNSHINE_FORM);
 | ||
| 
 | ||
|     game.doSwitchPokemon(1);
 | ||
|     await game.toNextTurn();
 | ||
| 
 | ||
|     expect(cherrim.formIndex).toBe(OVERCAST_FORM);
 | ||
|   });
 | ||
| });
 |