mirror of
				https://github.com/pagefaultgames/pokerogue.git
				synced 2025-10-31 08:25:58 +01:00 
			
		
		
		
	* Consolidate `doSelectTarget()` into `doAttack()` * Fix ternary * Add error message to aid in debugging tests * Update docs * [Test] Change `doAttack()` to `selectMove()` * Add `select()` to `src/test/utils/helpers/moveHelper.ts` * Replace instances of `game.selectMove()` with `game.move.select()` * Fix imports * Replace `selectMove()` with `move.select()` helper Fix broken tests for Pastel Veil and Sweet Veil * Update tsdocs
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { Status, StatusEffect } from "#app/data/status-effect";
 | |
| import { QuietFormChangePhase } from "#app/phases/quiet-form-change-phase";
 | |
| import { TurnEndPhase } from "#app/phases/turn-end-phase";
 | |
| import { Abilities } from "#enums/abilities";
 | |
| import { Moves } from "#enums/moves";
 | |
| import { Species } from "#enums/species";
 | |
| import GameManager from "#test/utils/gameManager";
 | |
| import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
 | |
| 
 | |
| const TIMEOUT = 20 * 1000;
 | |
| 
 | |
| describe("Abilities - BATTLE BOND", () => {
 | |
|   let phaserGame: Phaser.Game;
 | |
|   let game: GameManager;
 | |
| 
 | |
|   beforeAll(() => {
 | |
|     phaserGame = new Phaser.Game({
 | |
|       type: Phaser.HEADLESS,
 | |
|     });
 | |
|   });
 | |
| 
 | |
|   afterEach(() => {
 | |
|     game.phaseInterceptor.restoreOg();
 | |
|   });
 | |
| 
 | |
|   beforeEach(() => {
 | |
|     game = new GameManager(phaserGame);
 | |
|     const moveToUse = Moves.SPLASH;
 | |
|     game.override.battleType("single");
 | |
|     game.override.ability(Abilities.BATTLE_BOND);
 | |
|     game.override.moveset([moveToUse]);
 | |
|     game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
 | |
|   });
 | |
| 
 | |
|   test(
 | |
|     "check if fainted pokemon switches to base form on arena reset",
 | |
|     async () => {
 | |
|       const baseForm = 1;
 | |
|       const ashForm = 2;
 | |
|       game.override.startingWave(4);
 | |
|       game.override.starterForms({
 | |
|         [Species.GRENINJA]: ashForm,
 | |
|       });
 | |
| 
 | |
|       await game.startBattle([Species.MAGIKARP, Species.GRENINJA]);
 | |
| 
 | |
|       const greninja = game.scene.getParty().find((p) => p.species.speciesId === Species.GRENINJA);
 | |
|       expect(greninja).toBeDefined();
 | |
|       expect(greninja!.formIndex).toBe(ashForm);
 | |
| 
 | |
|       greninja!.hp = 0;
 | |
|       greninja!.status = new Status(StatusEffect.FAINT);
 | |
|       expect(greninja!.isFainted()).toBe(true);
 | |
| 
 | |
|       game.move.select(Moves.SPLASH);
 | |
|       await game.doKillOpponents();
 | |
|       await game.phaseInterceptor.to(TurnEndPhase);
 | |
|       game.doSelectModifier();
 | |
|       await game.phaseInterceptor.to(QuietFormChangePhase);
 | |
| 
 | |
|       expect(greninja!.formIndex).toBe(baseForm);
 | |
|     },
 | |
|     TIMEOUT
 | |
|   );
 | |
| });
 |