mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-10-18 11:05:52 +02:00
https://github.com/pagefaultgames/pokerogue/pull/5927/ * Removed unnecessary test timeout parameters from test files We set it in vitest config anyways * Removed unneeded `mockRestore` calls We call `restoreAllMocks` after each test runs anyhow * Removed accidentall forgotten-about timeout * Revdrt magic bounce test file for now * Fixed ting * Fixed bug * Fixed import * Update test/data/status_effect.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ran bim --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
63 lines
1.9 KiB
TypeScript
63 lines
1.9 KiB
TypeScript
import { CommandPhase } from "#app/phases/command-phase";
|
|
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
|
import { MoveId } from "#enums/move-id";
|
|
import { SpeciesId } from "#enums/species-id";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
|
|
|
|
describe("Moves - Magnet Rise", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
const moveToUse = MoveId.MAGNET_RISE;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.battleStyle("single")
|
|
.starterSpecies(SpeciesId.MAGNEZONE)
|
|
.enemySpecies(SpeciesId.RATTATA)
|
|
.enemyMoveset(MoveId.DRILL_RUN)
|
|
.disableCrits()
|
|
.enemyLevel(1)
|
|
.moveset([moveToUse, MoveId.SPLASH, MoveId.GRAVITY, MoveId.BATON_PASS]);
|
|
});
|
|
|
|
it("MAGNET RISE", async () => {
|
|
await game.classicMode.startBattle();
|
|
|
|
const startingHp = game.scene.getPlayerParty()[0].hp;
|
|
game.move.select(moveToUse);
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
const finalHp = game.scene.getPlayerParty()[0].hp;
|
|
const hpLost = finalHp - startingHp;
|
|
expect(hpLost).toBe(0);
|
|
});
|
|
|
|
it("MAGNET RISE - Gravity", async () => {
|
|
await game.classicMode.startBattle();
|
|
|
|
const startingHp = game.scene.getPlayerParty()[0].hp;
|
|
game.move.select(moveToUse);
|
|
await game.phaseInterceptor.to(CommandPhase);
|
|
let finalHp = game.scene.getPlayerParty()[0].hp;
|
|
let hpLost = finalHp - startingHp;
|
|
expect(hpLost).toBe(0);
|
|
game.move.select(MoveId.GRAVITY);
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
finalHp = game.scene.getPlayerParty()[0].hp;
|
|
hpLost = finalHp - startingHp;
|
|
expect(hpLost).not.toBe(0);
|
|
});
|
|
});
|