pokerogue/test/battle
Sirz Benjie 1029afcdbf
[Refactor] Remove circular dependencies (part 4) (#5964)
* Add abilityAttr.is methods

* [WIP] move modifier stuff around

* Untangle circular deps from modifiers

* Move unlockables to own file

* Untangle all circular deps outside of MEs

* Move constants in MEs to their own files

* Re-add missing import to battle.ts

* Add necessary overload for getTag

* Add missing type import in weather.ts

* Init modifier types and pools in loading-scene

* Remove stray commented code

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-11 19:42:04 -07:00
..
ability_swap.test.ts [Misc] Improve enum naming (#5933) 2025-06-04 14:54:27 -07:00
battle-order.test.ts [Refactor] Decouple phase system from battle-scene (#5953) 2025-06-07 17:59:30 -07:00
battle.test.ts [Refactor] Remove circular deps 3 (#5959) 2025-06-09 16:24:13 -07:00
damage_calculation.test.ts [Refactor] Remove circular dependencies (part 4) (#5964) 2025-06-11 19:42:04 -07:00
double_battle.test.ts [Refactor] Remove circular deps 3 (#5959) 2025-06-09 16:24:13 -07:00
inverse_battle.test.ts [Refactor] Remove circular deps 3 (#5959) 2025-06-09 16:24:13 -07:00
special_battle.test.ts [Refactor] Decouple phase system from battle-scene (#5953) 2025-06-07 17:59:30 -07:00