pokerogue/test/moves/upper_hand.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

100 lines
3.2 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { MoveResult } from "#enums/move-result";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Upper Hand", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(MoveId.UPPER_HAND)
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.QUICK_ATTACK)
.startingLevel(100)
.enemyLevel(100);
});
it("should flinch the opponent before they use a priority attack", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.scene.getPlayerPokemon()!;
const magikarp = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.UPPER_HAND);
await game.phaseInterceptor.to("BerryPhase");
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(magikarp.isFullHp()).toBeFalsy();
expect(feebas.isFullHp()).toBeTruthy();
});
it.each([
{ descriptor: "non-priority attack", move: MoveId.TACKLE },
{ descriptor: "status move", move: MoveId.BABY_DOLL_EYES },
])("should fail when the opponent selects a $descriptor", async ({ move }) => {
game.override.enemyMoveset(move);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.UPPER_HAND);
await game.phaseInterceptor.to("BerryPhase");
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should flinch the opponent before they use an attack boosted by Gale Wings", async () => {
game.override.enemyAbility(AbilityId.GALE_WINGS).enemyMoveset(MoveId.GUST);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.scene.getPlayerPokemon()!;
const magikarp = game.scene.getEnemyPokemon()!;
game.move.select(MoveId.UPPER_HAND);
await game.phaseInterceptor.to("BerryPhase");
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
expect(magikarp.isFullHp()).toBeFalsy();
expect(feebas.isFullHp()).toBeTruthy();
});
it("should fail if the target has already moved", async () => {
game.override.enemyMoveset(MoveId.FAKE_OUT).enemyAbility(AbilityId.SHEER_FORCE);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
const feebas = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.UPPER_HAND);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase");
expect(feebas.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
expect(feebas.isFullHp()).toBeFalsy();
});
});