pokerogue/test/moves/skill_swap.test.ts
Bertie690 ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00

57 lines
1.8 KiB
TypeScript

import { Stat } from "#app/enums/stat";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Skill Swap", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SPLASH, MoveId.SKILL_SWAP])
.ability(AbilityId.BALL_FETCH)
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("should swap the two abilities", async () => {
game.override.ability(AbilityId.ADAPTABILITY);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()?.getAbility().id).toBe(AbilityId.BALL_FETCH);
expect(game.scene.getEnemyPokemon()?.getAbility().id).toBe(AbilityId.ADAPTABILITY);
});
it("should activate post-summon abilities", async () => {
game.override.ability(AbilityId.INTIMIDATE);
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.SKILL_SWAP);
await game.phaseInterceptor.to("BerryPhase");
// player atk should be -1 after opponent gains intimidate and it activates
expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
});
});