pokerogue/test/moves/shell_side_arm.test.ts
Sirz Benjie 48e911e03c
[Refactor] Remove circular deps 3 (#5959)
* Move game-mode to its own file

Reduces circular imports to 325

* Move battler-index to own file

Reduces circular deps to 314

* Move trainer-variant to own file

Reduces circ deps to 313

* Move enums in pokemon to their own file

* Move arena-tag-type to its own file

* Move pokemon-moves to its own file

* Move command to own file

* Move learnMoveType to own file

* Move form change item to own file

* Move battlerTagLapseType to own file

* Move anim enums to own shared file

* Move enums out of challenges

* Move species form change triggers to own file

Reduces circ imports to 291

* Update test importing pokemon move

* Replace move attribute imports with string names

* Untangle circular deps from game data

* Fix missing string call in switch summon phase

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Ensure ChargeMove's is method calls super

* Use InstanceType for proper narrowing

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-09 16:24:13 -07:00

84 lines
2.7 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import type { ShellSideArmCategoryAttr } from "#app/data/moves/move";
import { allMoves } from "#app/data/data-lists";
import type Move from "#app/data/moves/move";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Shell Side Arm", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
let shellSideArm: Move;
let shellSideArmAttr: ShellSideArmCategoryAttr;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
shellSideArm = allMoves[MoveId.SHELL_SIDE_ARM];
shellSideArmAttr = shellSideArm.getAttrs("ShellSideArmCategoryAttr")[0];
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.SHELL_SIDE_ARM, MoveId.SPLASH])
.battleStyle("single")
.startingLevel(100)
.enemyLevel(100)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH);
});
it("becomes a physical attack if forecasted to deal more damage as physical", async () => {
game.override.enemySpecies(SpeciesId.SNORLAX);
await game.classicMode.startBattle([SpeciesId.RAMPARDOS]);
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(MoveId.SHELL_SIDE_ARM);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(true);
});
it("remains a special attack if forecasted to deal more damage as special", async () => {
game.override.enemySpecies(SpeciesId.SLOWBRO);
await game.classicMode.startBattle([SpeciesId.XURKITREE]);
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(MoveId.SHELL_SIDE_ARM);
await game.phaseInterceptor.to("MoveEffectPhase");
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
});
it("respects stat stage changes when forecasting base damage", async () => {
game.override.enemySpecies(SpeciesId.SNORLAX).enemyMoveset(MoveId.COTTON_GUARD);
await game.classicMode.startBattle([SpeciesId.MANAPHY]);
vi.spyOn(shellSideArmAttr, "apply");
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
game.move.select(MoveId.SHELL_SIDE_ARM);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("BerryPhase", false);
expect(shellSideArmAttr.apply).toHaveLastReturnedWith(false);
});
});