pokerogue/test/moves/relic_song.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

78 lines
2.3 KiB
TypeScript

import { PokemonType } from "#enums/pokemon-type";
import { Challenges } from "#app/enums/challenges";
import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Relic Song", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.RELIC_SONG, MoveId.SPLASH])
.battleStyle("single")
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.SPLASH)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyLevel(100);
});
it("swaps Meloetta's form between Aria and Pirouette", async () => {
await game.classicMode.startBattle([SpeciesId.MELOETTA]);
const meloetta = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.RELIC_SONG);
await game.toNextTurn();
expect(meloetta.formIndex).toBe(1);
game.move.select(MoveId.RELIC_SONG);
await game.phaseInterceptor.to("BerryPhase");
expect(meloetta.formIndex).toBe(0);
});
it("doesn't swap Meloetta's form during a mono-type challenge", async () => {
game.challengeMode.addChallenge(Challenges.SINGLE_TYPE, PokemonType.PSYCHIC + 1, 0);
await game.challengeMode.startBattle([SpeciesId.MELOETTA]);
const meloetta = game.scene.getPlayerPokemon()!;
expect(meloetta.formIndex).toBe(0);
game.move.select(MoveId.RELIC_SONG);
await game.phaseInterceptor.to("BerryPhase");
await game.toNextTurn();
expect(meloetta.formIndex).toBe(0);
});
it("doesn't swap Meloetta's form during biome change (arena reset)", async () => {
game.override.starterForms({ [SpeciesId.MELOETTA]: 1 }).startingWave(10);
await game.classicMode.startBattle([SpeciesId.MELOETTA]);
const meloetta = game.scene.getPlayerPokemon()!;
game.move.select(MoveId.SPLASH);
await game.doKillOpponents();
await game.toNextWave();
expect(meloetta.formIndex).toBe(1);
});
});