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https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
101 lines
3.2 KiB
TypeScript
101 lines
3.2 KiB
TypeScript
import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
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import GameManager from "#test/testUtils/gameManager";
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import { SpeciesId } from "#enums/species-id";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { Stat } from "#enums/stat";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveResult } from "#enums/move-result";
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describe("Moves - Quick Guard", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("double")
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.moveset([MoveId.QUICK_GUARD, MoveId.SPLASH, MoveId.FOLLOW_ME])
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyMoveset([MoveId.QUICK_ATTACK])
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.enemyAbility(AbilityId.INSOMNIA)
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.startingLevel(100)
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.enemyLevel(100);
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});
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test("should protect the user and allies from priority moves", async () => {
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(MoveId.QUICK_GUARD);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase", false);
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playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
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});
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test("should protect the user and allies from Prankster-boosted moves", async () => {
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game.override.enemyAbility(AbilityId.PRANKSTER).enemyMoveset([MoveId.GROWL]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
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const playerPokemon = game.scene.getPlayerField();
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game.move.select(MoveId.QUICK_GUARD);
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game.move.select(MoveId.SPLASH, 1);
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await game.phaseInterceptor.to("BerryPhase", false);
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playerPokemon.forEach(p => expect(p.getStatStage(Stat.ATK)).toBe(0));
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});
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test("should stop subsequent hits of a multi-hit priority move", async () => {
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game.override.enemyMoveset([MoveId.WATER_SHURIKEN]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD, SpeciesId.BLASTOISE]);
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const playerPokemon = game.scene.getPlayerField();
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const enemyPokemon = game.scene.getEnemyField();
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game.move.select(MoveId.QUICK_GUARD);
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game.move.select(MoveId.FOLLOW_ME, 1);
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await game.phaseInterceptor.to("BerryPhase", false);
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playerPokemon.forEach(p => expect(p.hp).toBe(p.getMaxHp()));
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enemyPokemon.forEach(p => expect(p.turnData.hitCount).toBe(1));
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});
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test("should fail if the user is the last to move in the turn", async () => {
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game.override.battleStyle("single").enemyMoveset([MoveId.QUICK_GUARD]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.QUICK_GUARD);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(playerPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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});
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