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https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
117 lines
3.6 KiB
TypeScript
117 lines
3.6 KiB
TypeScript
import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
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import GameManager from "#test/testUtils/gameManager";
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import { SpeciesId } from "#enums/species-id";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { Stat } from "#enums/stat";
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import { allMoves } from "#app/data/data-lists";
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import { ArenaTrapTag } from "#app/data/arena-tag";
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import { ArenaTagSide } from "#enums/arena-tag-side";
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import { BattlerIndex } from "#enums/battler-index";
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import { MoveResult } from "#enums/move-result";
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describe("Moves - Protect", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.moveset([MoveId.PROTECT])
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyAbility(AbilityId.INSOMNIA)
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.enemyMoveset([MoveId.TACKLE])
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.startingLevel(100)
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.enemyLevel(100);
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});
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test("should protect the user from attacks", async () => {
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.PROTECT);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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});
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test("should prevent secondary effects from the opponent's attack", async () => {
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game.override.enemyMoveset([MoveId.CEASELESS_EDGE]);
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vi.spyOn(allMoves[MoveId.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.PROTECT);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(game.scene.arena.getTagOnSide(ArenaTrapTag, ArenaTagSide.ENEMY)).toBeUndefined();
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});
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test("should protect the user from status moves", async () => {
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game.override.enemyMoveset([MoveId.CHARM]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(MoveId.PROTECT);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.getStatStage(Stat.ATK)).toBe(0);
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});
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test("should stop subsequent hits of a multi-hit move", async () => {
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game.override.enemyMoveset([MoveId.TACHYON_CUTTER]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.PROTECT);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(leadPokemon.hp).toBe(leadPokemon.getMaxHp());
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expect(enemyPokemon.turnData.hitCount).toBe(1);
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});
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test("should fail if the user is the last to move in the turn", async () => {
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game.override.enemyMoveset([MoveId.PROTECT]);
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await game.classicMode.startBattle([SpeciesId.CHARIZARD]);
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const leadPokemon = game.scene.getPlayerPokemon()!;
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.PROTECT);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(leadPokemon.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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});
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