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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
169 lines
5.1 KiB
TypeScript
169 lines
5.1 KiB
TypeScript
import { Stat } from "#enums/stat";
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import { TerrainType } from "#app/data/terrain";
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import { MoveEndPhase } from "#app/phases/move-end-phase";
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import { TurnEndPhase } from "#app/phases/turn-end-phase";
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import { AbilityId } from "#enums/ability-id";
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import { BattlerTagType } from "#enums/battler-tag-type";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { RandomMoveAttr } from "#app/data/moves/move";
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import { allMoves } from "#app/data/data-lists";
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// See also: TypeImmunityAbAttr
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describe("Abilities - Sap Sipper", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.criticalHits(false)
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.ability(AbilityId.SAP_SIPPER)
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.enemySpecies(SpeciesId.RATTATA)
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.enemyAbility(AbilityId.SAP_SIPPER)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("raises ATK stat stage by 1 and block effects when activated against a grass attack", async () => {
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const moveToUse = MoveId.LEAFAGE;
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game.override.moveset(moveToUse);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const initialEnemyHp = enemyPokemon.hp;
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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it("raises ATK stat stage by 1 and block effects when activated against a grass status move", async () => {
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const moveToUse = MoveId.SPORE;
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game.override.moveset(moveToUse);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.status).toBeUndefined();
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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it("do not activate against status moves that target the field", async () => {
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const moveToUse = MoveId.GRASSY_TERRAIN;
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game.override.moveset(moveToUse);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(game.scene.arena.terrain).toBeDefined();
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expect(game.scene.arena.terrain!.terrainType).toBe(TerrainType.GRASSY);
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expect(game.scene.getEnemyPokemon()!.getStatStage(Stat.ATK)).toBe(0);
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});
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it("activate once against multi-hit grass attacks", async () => {
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const moveToUse = MoveId.BULLET_SEED;
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game.override.moveset(moveToUse);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const initialEnemyHp = enemyPokemon.hp;
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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it("do not activate against status moves that target the user", async () => {
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const moveToUse = MoveId.SPIKY_SHIELD;
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game.override.moveset(moveToUse);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const playerPokemon = game.scene.getPlayerPokemon()!;
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(MoveEndPhase);
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expect(playerPokemon.getTag(BattlerTagType.SPIKY_SHIELD)).toBeDefined();
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(playerPokemon.getStatStage(Stat.ATK)).toBe(0);
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expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
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});
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it("activate once against multi-hit grass attacks (metronome)", async () => {
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const moveToUse = MoveId.METRONOME;
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const randomMoveAttr = allMoves[MoveId.METRONOME].findAttr(
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attr => attr instanceof RandomMoveAttr,
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) as RandomMoveAttr;
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(MoveId.BULLET_SEED);
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game.override.moveset(moveToUse);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const initialEnemyHp = enemyPokemon.hp;
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game.move.select(moveToUse);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(initialEnemyHp - enemyPokemon.hp).toBe(0);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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it("still activates regardless of accuracy check", async () => {
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game.override.moveset(MoveId.LEAF_BLADE);
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await game.classicMode.startBattle([SpeciesId.BULBASAUR]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.LEAF_BLADE);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceMiss();
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(1);
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});
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});
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