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* Move game-mode to its own file Reduces circular imports to 325 * Move battler-index to own file Reduces circular deps to 314 * Move trainer-variant to own file Reduces circ deps to 313 * Move enums in pokemon to their own file * Move arena-tag-type to its own file * Move pokemon-moves to its own file * Move command to own file * Move learnMoveType to own file * Move form change item to own file * Move battlerTagLapseType to own file * Move anim enums to own shared file * Move enums out of challenges * Move species form change triggers to own file Reduces circ imports to 291 * Update test importing pokemon move * Replace move attribute imports with string names * Untangle circular deps from game data * Fix missing string call in switch summon phase * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ensure ChargeMove's is method calls super * Use InstanceType for proper narrowing * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
96 lines
3.3 KiB
TypeScript
96 lines
3.3 KiB
TypeScript
import { allMoves } from "#app/data/data-lists";
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import { MultiHitType } from "#enums/MultiHitType";
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import { Status } from "#app/data/status-effect";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import { StatusEffect } from "#enums/status-effect";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - BATTLE BOND", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const baseForm = 1;
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const ashForm = 2;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.startingWave(4) // Leads to arena reset on Wave 5 trainer battle
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.ability(AbilityId.BATTLE_BOND)
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.starterForms({ [SpeciesId.GRENINJA]: ashForm })
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.moveset([MoveId.SPLASH, MoveId.WATER_SHURIKEN])
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.enemySpecies(SpeciesId.BULBASAUR)
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.enemyMoveset(MoveId.SPLASH)
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.startingLevel(100) // Avoid levelling up
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.enemyLevel(1000); // Avoid opponent dying before `doKillOpponents()`
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});
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it("check if fainted pokemon switches to base form on arena reset", async () => {
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await game.classicMode.startBattle([SpeciesId.MAGIKARP, SpeciesId.GRENINJA]);
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const greninja = game.scene.getPlayerParty()[1];
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expect(greninja.formIndex).toBe(ashForm);
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greninja.hp = 0;
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greninja.status = new Status(StatusEffect.FAINT);
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expect(greninja.isFainted()).toBe(true);
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game.move.select(MoveId.SPLASH);
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await game.doKillOpponents();
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await game.phaseInterceptor.to("TurnEndPhase");
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game.doSelectModifier();
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await game.phaseInterceptor.to("QuietFormChangePhase");
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expect(greninja.formIndex).toBe(baseForm);
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});
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it("should not keep buffing Water Shuriken after Greninja switches to base form", async () => {
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await game.classicMode.startBattle([SpeciesId.GRENINJA]);
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const waterShuriken = allMoves[MoveId.WATER_SHURIKEN];
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vi.spyOn(waterShuriken, "calculateBattlePower");
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let actualMultiHitType: MultiHitType | null = null;
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const multiHitAttr = waterShuriken.getAttrs("MultiHitAttr")[0];
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vi.spyOn(multiHitAttr, "getHitCount").mockImplementation(() => {
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actualMultiHitType = multiHitAttr.getMultiHitType();
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return 3;
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});
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// Wave 4: Use Water Shuriken in Ash form
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let expectedBattlePower = 20;
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let expectedMultiHitType = MultiHitType._3;
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game.move.select(MoveId.WATER_SHURIKEN);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(waterShuriken.calculateBattlePower).toHaveLastReturnedWith(expectedBattlePower);
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expect(actualMultiHitType).toBe(expectedMultiHitType);
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await game.doKillOpponents();
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await game.toNextWave();
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// Wave 5: Use Water Shuriken in base form
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expectedBattlePower = 15;
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expectedMultiHitType = MultiHitType._2_TO_5;
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game.move.select(MoveId.WATER_SHURIKEN);
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await game.phaseInterceptor.to("BerryPhase", false);
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expect(waterShuriken.calculateBattlePower).toHaveLastReturnedWith(expectedBattlePower);
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expect(actualMultiHitType).toBe(expectedMultiHitType);
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});
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});
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