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* Crit override stuff * Update ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update game-mode.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
82 lines
3.0 KiB
TypeScript
82 lines
3.0 KiB
TypeScript
import { BattlerIndex } from "#enums/battler-index";
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import { isBetween, toDmgValue } from "#app/utils/common";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Abilities - Analytic", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.moveset([MoveId.SPLASH, MoveId.TACKLE])
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.ability(AbilityId.ANALYTIC)
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.battleStyle("single")
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.criticalHits(false)
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.startingLevel(200)
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.enemyLevel(200)
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.enemySpecies(SpeciesId.SNORLAX)
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.enemyAbility(AbilityId.BALL_FETCH)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("should increase damage if the user moves last", async () => {
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await game.classicMode.startBattle([SpeciesId.ARCEUS]);
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const enemy = game.scene.getEnemyPokemon()!;
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game.move.select(MoveId.TACKLE);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
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await game.toNextTurn();
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const damage1 = enemy.getInverseHp();
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enemy.hp = enemy.getMaxHp();
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game.move.select(MoveId.TACKLE);
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await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
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});
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it("should increase damage only if the user moves last in doubles", async () => {
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game.override.battleStyle("double");
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await game.classicMode.startBattle([SpeciesId.GENGAR, SpeciesId.SHUCKLE]);
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const [enemy] = game.scene.getEnemyField();
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game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, 1);
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await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2]);
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await game.toNextTurn();
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const damage1 = enemy.getInverseHp();
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enemy.hp = enemy.getMaxHp();
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game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, 1);
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await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER]);
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await game.toNextTurn();
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expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true);
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enemy.hp = enemy.getMaxHp();
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game.move.select(MoveId.TACKLE, 0, BattlerIndex.ENEMY);
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game.move.select(MoveId.SPLASH, 1);
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await game.setTurnOrder([BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2]);
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await game.phaseInterceptor.to("BerryPhase");
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expect(enemy.getInverseHp()).toBe(damage1);
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});
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});
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