pokerogue/test/abilities/synchronize.test.ts
NightKev 9dcb904649
[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId`

* Rename `abilities.ts` to `ability-id.ts`

* Rename `Moves` to `MoveId`

* Rename `moves.ts` to `move-id.ts`

* Rename `Species` to `SpeciesId`

* Rename `species.ts` to `species-id.ts`

* Rename `Biome` to `BiomeId`

* Rename `biome.ts` to `biome-id.ts`

* Replace `Abilities` with `AbilityId` in comments

* Replace `Biome` with `BiomeId` in comments

* Replace `Moves` with `MoveId` in comments

* Replace `Species` with `SpeciesId` in comments
2025-06-04 14:54:27 -07:00

95 lines
3.3 KiB
TypeScript

import { AbilityId } from "#enums/ability-id";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Synchronize", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.startingLevel(100)
.enemySpecies(SpeciesId.MAGIKARP)
.enemyAbility(AbilityId.SYNCHRONIZE)
.moveset([MoveId.SPLASH, MoveId.THUNDER_WAVE, MoveId.SPORE, MoveId.PSYCHO_SHIFT])
.ability(AbilityId.NO_GUARD);
});
it("does not trigger when no status is applied by opponent Pokemon", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.SPLASH);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status).toBeUndefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
it("sets the status of the source pokemon to Paralysis when paralyzed by it", async () => {
await game.classicMode.startBattle([SpeciesId.FEEBAS]);
game.move.select(MoveId.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
});
it("does not trigger on Sleep", async () => {
await game.classicMode.startBattle();
game.move.select(MoveId.SPORE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined();
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.SLEEP);
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
it("does not trigger when Pokemon is statused by Toxic Spikes", async () => {
game.override.ability(AbilityId.SYNCHRONIZE).enemyAbility(AbilityId.BALL_FETCH).enemyMoveset(MoveId.TOXIC_SPIKES);
await game.classicMode.startBattle([SpeciesId.FEEBAS, SpeciesId.MILOTIC]);
game.move.select(MoveId.SPLASH);
await game.toNextTurn();
game.doSwitchPokemon(1);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBe(StatusEffect.POISON);
expect(game.scene.getEnemyPokemon()!.status?.effect).toBeUndefined();
expect(game.phaseInterceptor.log).not.toContain("ShowAbilityPhase");
});
it("shows ability even if it fails to set the status of the opponent Pokemon", async () => {
await game.classicMode.startBattle([SpeciesId.PIKACHU]);
game.move.select(MoveId.THUNDER_WAVE);
await game.phaseInterceptor.to("BerryPhase");
expect(game.scene.getPlayerPokemon()!.status?.effect).toBeUndefined();
expect(game.scene.getEnemyPokemon()!.status?.effect).toBe(StatusEffect.PARALYSIS);
expect(game.phaseInterceptor.log).toContain("ShowAbilityPhase");
});
});