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	* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
		
			
				
	
	
		
			174 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encounters";
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import { Biome } from "#enums/biome";
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import { MysteryEncounterType } from "#enums/mystery-encounter-type";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import { runMysteryEncounterToEnd, runSelectMysteryEncounterOption } from "#test/mystery-encounter/encounter-test-utils";
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import type BattleScene from "#app/battle-scene";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
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import MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
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import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
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import { getSafariSpeciesSpawn, SafariZoneEncounter } from "#app/data/mystery-encounters/encounters/safari-zone-encounter";
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import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
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import { NON_LEGEND_PARADOX_POKEMON } from "#app/data/balance/special-species-groups";
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const namespace = "mysteryEncounters/safariZone";
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const defaultParty = [ Species.LAPRAS, Species.GENGAR, Species.ABRA ];
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const defaultBiome = Biome.SWAMP;
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const defaultWave = 45;
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describe("Safari Zone - Mystery Encounter", () => {
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  let phaserGame: Phaser.Game;
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  let game: GameManager;
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  let scene: BattleScene;
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  beforeAll(() => {
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    phaserGame = new Phaser.Game({ type: Phaser.HEADLESS });
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  });
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  beforeEach(async () => {
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    game = new GameManager(phaserGame);
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    scene = game.scene;
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    game.override.mysteryEncounterChance(100);
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    game.override.startingWave(defaultWave);
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    game.override.startingBiome(defaultBiome);
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    game.override.disableTrainerWaves();
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    const biomeMap = new Map<Biome, MysteryEncounterType[]>([
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      [ Biome.VOLCANO, [ MysteryEncounterType.FIGHT_OR_FLIGHT ]],
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      [ Biome.FOREST, [ MysteryEncounterType.SAFARI_ZONE ]],
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      [ Biome.SWAMP, [ MysteryEncounterType.SAFARI_ZONE ]],
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      [ Biome.JUNGLE, [ MysteryEncounterType.SAFARI_ZONE ]],
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    ]);
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    vi.spyOn(MysteryEncounters, "mysteryEncountersByBiome", "get").mockReturnValue(biomeMap);
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  });
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  afterEach(() => {
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    game.phaseInterceptor.restoreOg();
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    vi.clearAllMocks();
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    vi.resetAllMocks();
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  });
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  it("should have the correct properties", async () => {
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    await game.runToMysteryEncounter(MysteryEncounterType.SAFARI_ZONE, defaultParty);
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    expect(SafariZoneEncounter.encounterType).toBe(MysteryEncounterType.SAFARI_ZONE);
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    expect(SafariZoneEncounter.encounterTier).toBe(MysteryEncounterTier.GREAT);
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    expect(SafariZoneEncounter.dialogue).toBeDefined();
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    expect(SafariZoneEncounter.dialogue.intro).toStrictEqual([
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      { text: `${namespace}:intro` },
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    ]);
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    expect(SafariZoneEncounter.dialogue.encounterOptionsDialogue?.title).toBe(`${namespace}:title`);
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    expect(SafariZoneEncounter.dialogue.encounterOptionsDialogue?.description).toBe(`${namespace}:description`);
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    expect(SafariZoneEncounter.dialogue.encounterOptionsDialogue?.query).toBe(`${namespace}:query`);
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    expect(SafariZoneEncounter.options.length).toBe(2);
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  });
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  it("should not spawn outside of the forest, swamp, or jungle biomes", async () => {
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    game.override.mysteryEncounterTier(MysteryEncounterTier.GREAT);
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    game.override.startingBiome(Biome.VOLCANO);
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    await game.runToMysteryEncounter();
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    expect(scene.currentBattle?.mysteryEncounter?.encounterType).not.toBe(MysteryEncounterType.SAFARI_ZONE);
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  });
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  it("should initialize fully", async () => {
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    initSceneWithoutEncounterPhase(scene, defaultParty);
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    scene.currentBattle.mysteryEncounter = new MysteryEncounter(SafariZoneEncounter);
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    const encounter = scene.currentBattle.mysteryEncounter!;
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    scene.currentBattle.waveIndex = defaultWave;
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    const { onInit } = encounter;
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    expect(encounter.onInit).toBeDefined();
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    encounter.populateDialogueTokensFromRequirements();
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    const onInitResult = onInit!();
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    expect(onInitResult).toBe(true);
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  });
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  describe("Option 1 - Enter", () => {
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    it("should have the correct properties", () => {
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      const option = SafariZoneEncounter.options[0];
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      expect(option.optionMode).toBe(MysteryEncounterOptionMode.DISABLED_OR_DEFAULT);
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      expect(option.dialogue).toBeDefined();
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      expect(option.dialogue).toStrictEqual({
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        buttonLabel: `${namespace}:option.1.label`,
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        buttonTooltip: `${namespace}:option.1.tooltip`,
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        selected: [
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          {
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            text: `${namespace}:option.1.selected`,
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          },
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        ],
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      });
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    });
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    it("should NOT be selectable if the player doesn't have enough money", async () => {
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      game.scene.money = 0;
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      await game.runToMysteryEncounter(MysteryEncounterType.SAFARI_ZONE, defaultParty);
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      await game.phaseInterceptor.to(MysteryEncounterPhase, false);
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      const encounterPhase = scene.getCurrentPhase();
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      expect(encounterPhase?.constructor.name).toBe(MysteryEncounterPhase.name);
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      const mysteryEncounterPhase = encounterPhase as MysteryEncounterPhase;
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      vi.spyOn(mysteryEncounterPhase, "continueEncounter");
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      vi.spyOn(mysteryEncounterPhase, "handleOptionSelect");
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      vi.spyOn(scene.ui, "playError");
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      await runSelectMysteryEncounterOption(game, 1);
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      expect(scene.getCurrentPhase()?.constructor.name).toBe(MysteryEncounterPhase.name);
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      expect(scene.ui.playError).not.toHaveBeenCalled(); // No error sfx, option is disabled
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      expect(mysteryEncounterPhase.handleOptionSelect).not.toHaveBeenCalled();
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      expect(mysteryEncounterPhase.continueEncounter).not.toHaveBeenCalled();
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    });
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    it("should not spawn any Paradox Pokemon", async () => {
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      const NUM_ROLLS = 2000; // As long as this is greater than total number of species, this should cover all possible RNG rolls
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      let rngSweepProgress = 0; // Will simulate full range of RNG rolls by steadily increasing from 0 to 1
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      vi.spyOn(Phaser.Math.RND, "realInRange").mockImplementation((min: number, max: number) => {
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        return rngSweepProgress * (max - min) + min;
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      });
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      vi.spyOn(Phaser.Math.RND, "shuffle").mockImplementation((arr: any[]) => arr);
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      for (let i = 0; i < NUM_ROLLS; i++) {
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        rngSweepProgress = (2 * i + 1) / (2 * NUM_ROLLS);
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        const simSpecies = getSafariSpeciesSpawn().speciesId;
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        expect(NON_LEGEND_PARADOX_POKEMON).not.toContain(simSpecies);
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      }
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    });
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    // TODO: Tests for player actions inside the Safari Zone (Pokeball, Mud, Bait, Flee)
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  });
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  describe("Option 2 - Leave", () => {
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    it("should have the correct properties", () => {
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      const option = SafariZoneEncounter.options[1];
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      expect(option.optionMode).toBe(MysteryEncounterOptionMode.DEFAULT);
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      expect(option.dialogue).toBeDefined();
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      expect(option.dialogue).toStrictEqual({
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        buttonLabel: `${namespace}:option.2.label`,
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        buttonTooltip: `${namespace}:option.2.tooltip`,
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        selected: [
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          {
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            text: `${namespace}:option.2.selected`,
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          },
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        ],
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      });
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    });
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    it("should leave encounter without battle", async () => {
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      const leaveEncounterWithoutBattleSpy = vi.spyOn(EncounterPhaseUtils, "leaveEncounterWithoutBattle");
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      await game.runToMysteryEncounter(MysteryEncounterType.SAFARI_ZONE, defaultParty);
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      await runMysteryEncounterToEnd(game, 2);
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      expect(leaveEncounterWithoutBattleSpy).toBeCalled();
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    });
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  });
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});
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