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	* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
		
			
				
	
	
		
			94 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { allMoves } from "#app/data/move";
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import { StatusEffect } from "#app/enums/status-effect";
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import { TurnStartPhase } from "#app/phases/turn-start-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Weather - Strong Winds", () => {
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  let phaserGame: Phaser.Game;
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  let game: GameManager;
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  beforeAll(() => {
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    phaserGame = new Phaser.Game({
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      type: Phaser.HEADLESS,
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    });
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  });
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  afterEach(() => {
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    game.phaseInterceptor.restoreOg();
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  });
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  beforeEach(() => {
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    game = new GameManager(phaserGame);
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    game.override.battleType("single");
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    game.override.startingLevel(10);
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    game.override.enemySpecies(Species.TAILLOW);
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    game.override.enemyAbility(Abilities.DELTA_STREAM);
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    game.override.moveset([ Moves.THUNDERBOLT, Moves.ICE_BEAM, Moves.ROCK_SLIDE ]);
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  });
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  it("electric type move is not very effective on Rayquaza", async () => {
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    game.override.enemySpecies(Species.RAYQUAZA);
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    await game.classicMode.startBattle([ Species.PIKACHU ]);
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    const pikachu = game.scene.getPlayerPokemon()!;
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    const enemy = game.scene.getEnemyPokemon()!;
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    game.move.select(Moves.THUNDERBOLT);
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    await game.phaseInterceptor.to(TurnStartPhase);
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    expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.THUNDERBOLT].type, pikachu)).toBe(0.5);
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  });
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  it("electric type move is neutral for flying type pokemon", async () => {
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    await game.classicMode.startBattle([ Species.PIKACHU ]);
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    const pikachu = game.scene.getPlayerPokemon()!;
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    const enemy = game.scene.getEnemyPokemon()!;
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    game.move.select(Moves.THUNDERBOLT);
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    await game.phaseInterceptor.to(TurnStartPhase);
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    expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.THUNDERBOLT].type, pikachu)).toBe(1);
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  });
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  it("ice type move is neutral for flying type pokemon", async () => {
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    await game.classicMode.startBattle([ Species.PIKACHU ]);
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    const pikachu = game.scene.getPlayerPokemon()!;
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    const enemy = game.scene.getEnemyPokemon()!;
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    game.move.select(Moves.ICE_BEAM);
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    await game.phaseInterceptor.to(TurnStartPhase);
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    expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ICE_BEAM].type, pikachu)).toBe(1);
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  });
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  it("rock type move is neutral for flying type pokemon", async () => {
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    await game.classicMode.startBattle([ Species.PIKACHU ]);
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    const pikachu = game.scene.getPlayerPokemon()!;
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    const enemy = game.scene.getEnemyPokemon()!;
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    game.move.select(Moves.ROCK_SLIDE);
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    await game.phaseInterceptor.to(TurnStartPhase);
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    expect(enemy.getAttackTypeEffectiveness(allMoves[Moves.ROCK_SLIDE].type, pikachu)).toBe(1);
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  });
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  it("weather goes away when last trainer pokemon dies to indirect damage", async () => {
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    game.override.enemyStatusEffect(StatusEffect.POISON);
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    await game.classicMode.startBattle([ Species.MAGIKARP ]);
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    const enemy = game.scene.getEnemyPokemon()!;
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    enemy.hp = 1;
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    game.move.select(Moves.SPLASH);
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    await game.phaseInterceptor.to("TurnEndPhase");
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    expect(game.scene.arena.weather?.weatherType).toBeUndefined();
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  });
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});
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