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	* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
		
			
				
	
	
		
			92 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { Abilities } from "#app/enums/abilities";
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import { Stat } from "#app/enums/stat";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { WeatherType } from "#enums/weather-type";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Weather - Sandstorm", () => {
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  let phaserGame: Phaser.Game;
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  let game: GameManager;
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  beforeAll(() => {
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    phaserGame = new Phaser.Game({
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      type: Phaser.HEADLESS,
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    });
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  });
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  afterEach(() => {
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    game.phaseInterceptor.restoreOg();
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  });
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  beforeEach(() => {
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    game = new GameManager(phaserGame);
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    game.override
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      .weather(WeatherType.SANDSTORM)
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      .battleType("single")
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      .moveset(Moves.SPLASH)
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      .enemyMoveset(Moves.SPLASH)
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      .enemySpecies(Species.MAGIKARP);
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  });
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  it("inflicts damage equal to 1/16 of Pokemon's max HP at turn end", async () => {
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    await game.classicMode.startBattle([ Species.MAGIKARP ]);
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    game.move.select(Moves.SPLASH);
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    await game.phaseInterceptor.to("TurnEndPhase");
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    game.scene.getField(true).forEach(pokemon => {
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      expect(pokemon.hp).toBe(pokemon.getMaxHp() - Math.max(Math.floor(pokemon.getMaxHp() / 16), 1));
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    });
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  });
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  it("does not inflict damage to a Pokemon that is underwater (Dive) or underground (Dig)", async () => {
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    game.override.moveset([ Moves.DIVE ]);
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    await game.classicMode.startBattle([ Species.MAGIKARP ]);
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    game.move.select(Moves.DIVE);
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    await game.phaseInterceptor.to("TurnEndPhase");
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    const playerPokemon = game.scene.getPlayerPokemon()!;
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    const enemyPokemon = game.scene.getEnemyPokemon()!;
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    expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
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    expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp() - Math.max(Math.floor(enemyPokemon.getMaxHp() / 16), 1));
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  });
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  it("does not inflict damage to Rock, Ground and Steel type Pokemon", async () => {
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    game.override
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      .battleType("double")
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      .enemySpecies(Species.SANDSHREW)
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      .ability(Abilities.BALL_FETCH)
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      .enemyAbility(Abilities.BALL_FETCH);
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    await game.classicMode.startBattle([ Species.ROCKRUFF, Species.KLINK ]);
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    game.move.select(Moves.SPLASH, 0);
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    game.move.select(Moves.SPLASH, 1);
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    await game.phaseInterceptor.to("TurnEndPhase");
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    game.scene.getField(true).forEach(pokemon => {
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      expect(pokemon.hp).toBe(pokemon.getMaxHp());
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    });
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  });
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  it("increases Rock type Pokemon Sp.Def by 50%", async () => {
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    await game.classicMode.startBattle([ Species.ROCKRUFF ]);
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    const playerPokemon = game.scene.getPlayerPokemon()!;
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    const playerSpdef = playerPokemon.getStat(Stat.SPDEF);
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    expect(playerPokemon.getEffectiveStat(Stat.SPDEF)).toBe(Math.floor(playerSpdef * 1.5));
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    const enemyPokemon = game.scene.getEnemyPokemon()!;
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    const enemySpdef = enemyPokemon.getStat(Stat.SPDEF);
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    expect(enemyPokemon.getEffectiveStat(Stat.SPDEF)).toBe(enemySpdef);
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  });
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});
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