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	* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { allAbilities } from "#app/data/ability";
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| import { allMoves } from "#app/data/move";
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| import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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| import { Abilities } from "#enums/abilities";
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| import { Moves } from "#enums/moves";
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| import { Species } from "#enums/species";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Abilities - Wonder Skin", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override.battleType("single");
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|     game.override.moveset([ Moves.TACKLE, Moves.CHARM ]);
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|     game.override.ability(Abilities.BALL_FETCH);
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|     game.override.enemySpecies(Species.SHUCKLE);
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|     game.override.enemyAbility(Abilities.WONDER_SKIN);
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|     game.override.enemyMoveset(Moves.SPLASH);
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|   });
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| 
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|   it("lowers accuracy of status moves to 50%", async () => {
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|     const moveToCheck = allMoves[Moves.CHARM];
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| 
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|     vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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| 
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|     await game.startBattle([ Species.PIKACHU ]);
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|     game.move.select(Moves.CHARM);
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|     await game.phaseInterceptor.to(MoveEffectPhase);
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| 
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|     expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(50);
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|   });
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| 
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|   it("does not lower accuracy of non-status moves", async () => {
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|     const moveToCheck = allMoves[Moves.TACKLE];
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| 
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|     vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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| 
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|     await game.startBattle([ Species.PIKACHU ]);
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|     game.move.select(Moves.TACKLE);
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|     await game.phaseInterceptor.to(MoveEffectPhase);
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| 
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|     expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100);
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|   });
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| 
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|   const bypassAbilities = [ Abilities.MOLD_BREAKER, Abilities.TERAVOLT, Abilities.TURBOBLAZE ];
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| 
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|   bypassAbilities.forEach(ability => {
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|     it(`does not affect pokemon with ${allAbilities[ability].name}`, async () => {
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|       const moveToCheck = allMoves[Moves.CHARM];
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| 
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|       game.override.ability(ability);
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|       vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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| 
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|       await game.startBattle([ Species.PIKACHU ]);
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|       game.move.select(Moves.CHARM);
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|       await game.phaseInterceptor.to(MoveEffectPhase);
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| 
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|       expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100);
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|     });
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|   });
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| });
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