mirror of
				https://github.com/pagefaultgames/pokerogue.git
				synced 2025-10-31 00:15:59 +01:00 
			
		
		
		
	* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
		
			
				
	
	
		
			108 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { TurnEndPhase } from "#app/phases/turn-end-phase";
 | |
| import { TurnStartPhase } from "#app/phases/turn-start-phase";
 | |
| import GameManager from "#test/testUtils/gameManager";
 | |
| import { Abilities } from "#enums/abilities";
 | |
| import { Stat } from "#enums/stat";
 | |
| import { Moves } from "#enums/moves";
 | |
| import { Species } from "#enums/species";
 | |
| import Phaser from "phaser";
 | |
| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
 | |
| 
 | |
| describe("Abilities - Mycelium Might", () => {
 | |
|   let phaserGame: Phaser.Game;
 | |
|   let game: GameManager;
 | |
| 
 | |
|   beforeAll(() => {
 | |
|     phaserGame = new Phaser.Game({
 | |
|       type: Phaser.HEADLESS,
 | |
|     });
 | |
|   });
 | |
| 
 | |
|   afterEach(() => {
 | |
|     game.phaseInterceptor.restoreOg();
 | |
|   });
 | |
| 
 | |
|   beforeEach(() => {
 | |
|     game = new GameManager(phaserGame);
 | |
|     game.override.battleType("single");
 | |
|     game.override.disableCrits();
 | |
|     game.override.enemySpecies(Species.SHUCKLE);
 | |
|     game.override.enemyAbility(Abilities.CLEAR_BODY);
 | |
|     game.override.enemyMoveset([ Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK ]);
 | |
|     game.override.ability(Abilities.MYCELIUM_MIGHT);
 | |
|     game.override.moveset([ Moves.QUICK_ATTACK, Moves.BABY_DOLL_EYES ]);
 | |
|   });
 | |
| 
 | |
|   /**
 | |
|    * References:
 | |
|    * https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(Ability)
 | |
|    * https://bulbapedia.bulbagarden.net/wiki/Priority
 | |
|    * https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-24
 | |
|    **/
 | |
| 
 | |
|   it("will move last in its priority bracket and ignore protective abilities", async () => {
 | |
|     await game.startBattle([ Species.REGIELEKI ]);
 | |
| 
 | |
|     const enemyPokemon = game.scene.getEnemyPokemon();
 | |
|     const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
 | |
|     const enemyIndex = enemyPokemon?.getBattlerIndex();
 | |
| 
 | |
|     game.move.select(Moves.BABY_DOLL_EYES);
 | |
| 
 | |
|     await game.phaseInterceptor.to(TurnStartPhase, false);
 | |
|     const phase = game.scene.getCurrentPhase() as TurnStartPhase;
 | |
|     const speedOrder = phase.getSpeedOrder();
 | |
|     const commandOrder = phase.getCommandOrder();
 | |
|     // The opponent Pokemon (without Mycelium Might) goes first despite having lower speed than the player Pokemon.
 | |
|     // The player Pokemon (with Mycelium Might) goes last despite having higher speed than the opponent.
 | |
|     expect(speedOrder).toEqual([ playerIndex, enemyIndex ]);
 | |
|     expect(commandOrder).toEqual([ enemyIndex, playerIndex ]);
 | |
|     await game.phaseInterceptor.to(TurnEndPhase);
 | |
| 
 | |
|     // Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced.
 | |
|     expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
 | |
|   }, 20000);
 | |
| 
 | |
|   it("will still go first if a status move that is in a higher priority bracket than the opponent's move is used", async () => {
 | |
|     game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
 | |
|     await game.startBattle([ Species.REGIELEKI ]);
 | |
| 
 | |
|     const enemyPokemon = game.scene.getEnemyPokemon();
 | |
|     const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
 | |
|     const enemyIndex = enemyPokemon?.getBattlerIndex();
 | |
| 
 | |
|     game.move.select(Moves.BABY_DOLL_EYES);
 | |
| 
 | |
|     await game.phaseInterceptor.to(TurnStartPhase, false);
 | |
|     const phase = game.scene.getCurrentPhase() as TurnStartPhase;
 | |
|     const speedOrder = phase.getSpeedOrder();
 | |
|     const commandOrder = phase.getCommandOrder();
 | |
|     // The player Pokemon (with M.M.) goes first because its move is still within a higher priority bracket than its opponent.
 | |
|     // The enemy Pokemon goes second because its move is in a lower priority bracket.
 | |
|     expect(speedOrder).toEqual([ playerIndex, enemyIndex ]);
 | |
|     expect(commandOrder).toEqual([ playerIndex, enemyIndex ]);
 | |
|     await game.phaseInterceptor.to(TurnEndPhase);
 | |
|     // Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced.
 | |
|     expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
 | |
|   }, 20000);
 | |
| 
 | |
|   it("will not affect non-status moves", async () => {
 | |
|     await game.startBattle([ Species.REGIELEKI ]);
 | |
| 
 | |
|     const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
 | |
|     const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
 | |
| 
 | |
|     game.move.select(Moves.QUICK_ATTACK);
 | |
| 
 | |
|     await game.phaseInterceptor.to(TurnStartPhase, false);
 | |
|     const phase = game.scene.getCurrentPhase() as TurnStartPhase;
 | |
|     const speedOrder = phase.getSpeedOrder();
 | |
|     const commandOrder = phase.getCommandOrder();
 | |
|     // The player Pokemon (with M.M.) goes first because it has a higher speed and did not use a status move.
 | |
|     // The enemy Pokemon (without M.M.) goes second because its speed is lower.
 | |
|     // This means that the commandOrder should be identical to the speedOrder
 | |
|     expect(speedOrder).toEqual([ playerIndex, enemyIndex ]);
 | |
|     expect(commandOrder).toEqual([ playerIndex, enemyIndex ]);
 | |
|   }, 20000);
 | |
| });
 |