mirror of
				https://github.com/pagefaultgames/pokerogue.git
				synced 2025-10-31 16:35:52 +01:00 
			
		
		
		
	* Removed `game.startBattle` * Removed `game.forceEnemyMove` * Removed near-unused learn move macro
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { allMoves } from "#app/data/data-lists";
 | |
| import { Abilities } from "#app/enums/abilities";
 | |
| import { MoveEffectPhase } from "#app/phases/move-effect-phase";
 | |
| import { Moves } from "#enums/moves";
 | |
| import { Species } from "#enums/species";
 | |
| import { WeatherType } from "#enums/weather-type";
 | |
| import GameManager from "#test/testUtils/gameManager";
 | |
| import Phaser from "phaser";
 | |
| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
 | |
| 
 | |
| describe("Weather - Fog", () => {
 | |
|   let phaserGame: Phaser.Game;
 | |
|   let game: GameManager;
 | |
| 
 | |
|   beforeAll(() => {
 | |
|     phaserGame = new Phaser.Game({
 | |
|       type: Phaser.HEADLESS,
 | |
|     });
 | |
|   });
 | |
| 
 | |
|   afterEach(() => {
 | |
|     game.phaseInterceptor.restoreOg();
 | |
|   });
 | |
| 
 | |
|   beforeEach(() => {
 | |
|     game = new GameManager(phaserGame);
 | |
|     game.override.weather(WeatherType.FOG).battleStyle("single");
 | |
|     game.override.moveset([Moves.TACKLE]);
 | |
|     game.override.ability(Abilities.BALL_FETCH);
 | |
|     game.override.enemyAbility(Abilities.BALL_FETCH);
 | |
|     game.override.enemySpecies(Species.MAGIKARP);
 | |
|     game.override.enemyMoveset([Moves.SPLASH]);
 | |
|   });
 | |
| 
 | |
|   it("move accuracy is multiplied by 90%", async () => {
 | |
|     const moveToCheck = allMoves[Moves.TACKLE];
 | |
| 
 | |
|     vi.spyOn(moveToCheck, "calculateBattleAccuracy");
 | |
| 
 | |
|     await game.classicMode.startBattle([Species.MAGIKARP]);
 | |
|     game.move.select(Moves.TACKLE);
 | |
|     await game.phaseInterceptor.to(MoveEffectPhase);
 | |
| 
 | |
|     expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 0.9);
 | |
|   });
 | |
| });
 |