pokerogue/src/ui/starter-container.ts
NightKev 0107b1d47e
[Refactor] Create global scene variable (#4766)
* Replace various `scene` pass-arounds with global scene variable

* Modify tests

* Add scene back to `fade[in|out]()` calls

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Fix Bug Superfan ME test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Re-enable fixed test

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>

* Rename `gScene` to `globalScene`

* Move `globalScene` to its own file to fix import/async issues

* Fix `SelectModifierPhase` tests

* Fix ME tests by removing `scene` from `expect()`s

* Resolve merge issues

* Remove tsdocs referencing `scene` params

Remove missed instances of `.scene`

* Remove unnecessary `globalScene` usage in `loading-scene.ts`

* Fix merge conflicts

* Attempt to fix circular import issue

* Found the source of the import issue

* Fix merge issues

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2025-01-12 15:33:05 -08:00

110 lines
4.2 KiB
TypeScript

import { globalScene } from "#app/global-scene";
import type PokemonSpecies from "../data/pokemon-species";
import { addTextObject, TextStyle } from "./text";
export class StarterContainer extends Phaser.GameObjects.Container {
public species: PokemonSpecies;
public icon: Phaser.GameObjects.Sprite;
public shinyIcons: Phaser.GameObjects.Image[] = [];
public label: Phaser.GameObjects.Text;
public starterPassiveBgs: Phaser.GameObjects.Image;
public hiddenAbilityIcon: Phaser.GameObjects.Image;
public favoriteIcon: Phaser.GameObjects.Image;
public classicWinIcon: Phaser.GameObjects.Image;
public candyUpgradeIcon: Phaser.GameObjects.Image;
public candyUpgradeOverlayIcon: Phaser.GameObjects.Image;
public cost: number = 0;
constructor(species: PokemonSpecies) {
super(globalScene, 0, 0);
this.species = species;
const defaultDexAttr = globalScene.gameData.getSpeciesDefaultDexAttr(species, false, true);
const defaultProps = globalScene.gameData.getSpeciesDexAttrProps(species, defaultDexAttr);
// starter passive bg
const starterPassiveBg = globalScene.add.image(2, 5, "passive_bg");
starterPassiveBg.setOrigin(0, 0);
starterPassiveBg.setScale(0.75);
starterPassiveBg.setVisible(false);
this.add(starterPassiveBg);
this.starterPassiveBgs = starterPassiveBg;
// icon
this.icon = globalScene.add.sprite(-2, 2, species.getIconAtlasKey(defaultProps.formIndex, defaultProps.shiny, defaultProps.variant));
this.icon.setScale(0.5);
this.icon.setOrigin(0, 0);
this.icon.setFrame(species.getIconId(defaultProps.female, defaultProps.formIndex, defaultProps.shiny, defaultProps.variant));
this.checkIconId(defaultProps.female, defaultProps.formIndex, defaultProps.shiny, defaultProps.variant);
this.icon.setTint(0);
this.add(this.icon);
// shiny icons
for (let i = 0; i < 3; i++) {
const shinyIcon = globalScene.add.image(i * -3 + 12, 2, "shiny_star_small");
shinyIcon.setScale(0.5);
shinyIcon.setOrigin(0, 0);
shinyIcon.setVisible(false);
this.shinyIcons.push(shinyIcon);
}
this.add(this.shinyIcons);
// value label
const label = addTextObject(1, 2, "0", TextStyle.WINDOW, { fontSize: "32px" });
label.setShadowOffset(2, 2);
label.setOrigin(0, 0);
label.setVisible(false);
this.add(label);
this.label = label;
// hidden ability icon
const abilityIcon = globalScene.add.image(12, 7, "ha_capsule");
abilityIcon.setOrigin(0, 0);
abilityIcon.setScale(0.5);
abilityIcon.setVisible(false);
this.add(abilityIcon);
this.hiddenAbilityIcon = abilityIcon;
// favorite icon
const favoriteIcon = globalScene.add.image(0, 7, "favorite");
favoriteIcon.setOrigin(0, 0);
favoriteIcon.setScale(0.5);
favoriteIcon.setVisible(false);
this.add(favoriteIcon);
this.favoriteIcon = favoriteIcon;
// classic win icon
const classicWinIcon = globalScene.add.image(0, 12, "champion_ribbon");
classicWinIcon.setOrigin(0, 0);
classicWinIcon.setScale(0.5);
classicWinIcon.setVisible(false);
this.add(classicWinIcon);
this.classicWinIcon = classicWinIcon;
// candy upgrade icon
const candyUpgradeIcon = globalScene.add.image(12, 12, "candy");
candyUpgradeIcon.setOrigin(0, 0);
candyUpgradeIcon.setScale(0.25);
candyUpgradeIcon.setVisible(false);
this.add(candyUpgradeIcon);
this.candyUpgradeIcon = candyUpgradeIcon;
// candy upgrade overlay icon
const candyUpgradeOverlayIcon = globalScene.add.image(12, 12, "candy_overlay");
candyUpgradeOverlayIcon.setOrigin(0, 0);
candyUpgradeOverlayIcon.setScale(0.25);
candyUpgradeOverlayIcon.setVisible(false);
this.add(candyUpgradeOverlayIcon);
this.candyUpgradeOverlayIcon = candyUpgradeOverlayIcon;
}
checkIconId(female, formIndex, shiny, variant) {
if (this.icon.frame.name !== this.species.getIconId(female, formIndex, shiny, variant)) {
console.log(`${this.species.name}'s variant icon does not exist. Replacing with default.`);
this.icon.setTexture(this.species.getIconAtlasKey(formIndex, false, variant));
this.icon.setFrame(this.species.getIconId(female, formIndex, false, variant));
}
}
}