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* update images for new UI * add updated starter UI with filter code * update starter-select test code * update win filter condition to pass test * remove unnecessary console log * update test code to match current filter UI * merge update * apply bugfix & chrry-pick small issues fix which are handled beta branch * resolve conflicts * fix lint errors * Fixed a bug where the target location for escaping using the left and right buttons on the starter button did not account for scrolling * update filter bar label color change when activated * fix lint error * fix lint * fix octolock.text.ts. it looks override import error. idk why it is happend in this PR. but it looks ok now * add passive dropdown in unlocks filter * fix lint * fix double button sound bug. refactoring genSpecies -> allSpecies, starterContainers -> starterContainer which are remove unnecessary generation axis * optimize updateStarterValueLabel function which is bottleneck of UI update latency * apply translation of gen filter label. fix lint * add # candies sort option * merge beta * resolve confilcts * fix offset of starter and start cursor * make compatible with starter UI * add missing feature * add images for legacy UI. adjust the position and size of the starterContainerWindow |
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| .. | ||
| @types | ||
| configs/inputs | ||
| data | ||
| enums | ||
| events | ||
| field | ||
| interfaces | ||
| locales | ||
| modifier | ||
| pipelines | ||
| plugins | ||
| system | ||
| test | ||
| ui | ||
| account.ts | ||
| battle-scene.ts | ||
| battle.ts | ||
| debug.js | ||
| egg-hatch-phase.ts | ||
| evolution-phase.ts | ||
| form-change-phase.ts | ||
| game-mode.ts | ||
| inputs-controller.ts | ||
| loading-scene.ts | ||
| main.ts | ||
| messages.ts | ||
| overrides.ts | ||
| phase.ts | ||
| phases.ts | ||
| scene-base.ts | ||
| timed-event-manager.ts | ||
| touch-controls.ts | ||
| tutorial.ts | ||
| ui-inputs.ts | ||
| utils.test.ts | ||
| utils.ts | ||
| vite.env.d.ts | ||