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	* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { allMoves } from "#app/data/move";
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| import { Abilities } from "#app/enums/abilities";
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| import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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| import { Moves } from "#enums/moves";
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| import { Species } from "#enums/species";
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| import { WeatherType } from "#enums/weather-type";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Weather - Fog", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .weather(WeatherType.FOG)
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|       .battleType("single");
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|     game.override.moveset([ Moves.TACKLE ]);
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|     game.override.ability(Abilities.BALL_FETCH);
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|     game.override.enemyAbility(Abilities.BALL_FETCH);
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|     game.override.enemySpecies(Species.MAGIKARP);
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|     game.override.enemyMoveset([ Moves.SPLASH ]);
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|   });
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| 
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|   it("move accuracy is multiplied by 90%", async () => {
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|     const moveToCheck = allMoves[Moves.TACKLE];
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| 
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|     vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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| 
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|     await game.startBattle([ Species.MAGIKARP ]);
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|     game.move.select(Moves.TACKLE);
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|     await game.phaseInterceptor.to(MoveEffectPhase);
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| 
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|     expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 0.9);
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|   });
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| });
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