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	* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
		
			
				
	
	
		
			70 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { allMoves } from "#app/data/move";
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| import { Abilities } from "#enums/abilities";
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| import { Moves } from "#enums/moves";
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| import { Species } from "#enums/species";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Arena - Grassy Terrain", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .battleType("single")
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|       .disableCrits()
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|       .enemyLevel(1)
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|       .enemySpecies(Species.SHUCKLE)
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|       .enemyAbility(Abilities.STURDY)
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|       .enemyMoveset(Moves.FLY)
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|       .moveset([ Moves.GRASSY_TERRAIN, Moves.EARTHQUAKE ])
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|       .ability(Abilities.NO_GUARD);
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|   });
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| 
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|   it("halves the damage of Earthquake", async () => {
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|     await game.classicMode.startBattle([ Species.TAUROS ]);
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| 
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|     const eq = allMoves[Moves.EARTHQUAKE];
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|     vi.spyOn(eq, "calculateBattlePower");
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| 
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|     game.move.select(Moves.EARTHQUAKE);
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|     await game.toNextTurn();
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| 
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|     expect(eq.calculateBattlePower).toHaveReturnedWith(100);
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| 
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|     game.move.select(Moves.GRASSY_TERRAIN);
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|     await game.toNextTurn();
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| 
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|     game.move.select(Moves.EARTHQUAKE);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(eq.calculateBattlePower).toHaveReturnedWith(50);
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|   });
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| 
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|   it("Does not halve the damage of Earthquake if opponent is not grounded", async () => {
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|     await game.classicMode.startBattle([ Species.NINJASK ]);
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| 
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|     const eq = allMoves[Moves.EARTHQUAKE];
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|     vi.spyOn(eq, "calculateBattlePower");
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| 
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|     game.move.select(Moves.GRASSY_TERRAIN);
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|     await game.toNextTurn();
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| 
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|     game.move.select(Moves.EARTHQUAKE);
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|     await game.phaseInterceptor.to("BerryPhase");
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| 
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|     expect(eq.calculateBattlePower).toHaveReturnedWith(100);
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|   });
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| });
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