pokerogue/test/moves/dig.test.ts
Sirz Benjie ec4ddab8be
[Bug] [Refactor] [Move] Add selection prevention and move failures (#6276)
* Add failure conditions and move failures part 1

* Add second and third failure sequences

* Refactor mostly complete, need to recheck tests

* Adjust status checks to respect ignoreStatus useModes

* Adjust restriction for stuff cheeks

* Address bertie's review comments

* Add counterRedirectAttr to other counter-like moves

* Adjust some documentation for new methods

* Make substitute use the move tag

* Adjust counter attr to use array.find

* Adjust move condition check that occurs in the third failure check sequence

* Insert move failure check sequence part 4 into move phase

* Revert type adjustment to getBattlerIndex

* Make charging moves deduct pp on use instead of on release

* Fix first move condition not using 1 based starting wave

* Tweak charge move handling and protean timing

* Adjust fly tests to expect pp reduction properly

* Add missing attribute to counter

* Adjust revival blessing hardcore test to respect new return value of isUsable

* Adjust copycat test to account for how it actually works

* Play sleep animation and message

* Remove BYPASS_SLEEP battler tag in favor of boolean holder

* Finish unfinished docs

* Ensure move restrictions are only checked for players

* Adjust pollen puff condition, fix docs on `isOpponent`

* Fix failAgainstFinalBossCondition

* Fix dig test

* Adjust dive's test

* Fix missing break in applyConditions

* Fix getBattlerIndex for enemyPokemon

* Adjust type hint test to not rely on teleport

* Minor adjustments from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Add tests for teleport

* Minor adjustments from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* PR review changes

Fix type hints test name

Update Dig/Dive test name

Separate TSDoc imports in `pokemon-utils.ts`

Add missing `@returns` in `move-phase.ts`

Fix comment typos

Separate TSDoc imports in `move-phase.ts`

Add return hints to `trySelectMove`

Minor formatting

Remove duplicate `.affectedByGravity()` on Telekinesis

Fix docs for `checkRestrictions`

Manually format method definition

Fix comment spacing

Fix variable naming

* Address kev's review comments

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Minor adjustments from code review

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>

* Remove optional chaining

* fix: type for InferKeys

* chore: apply biome

* chore: fix merge conflicts from Biome update

* Remove latent isNullOrUndefined

* Drop readonly on timingModifier

* docs: Add class comment

* Address comments from code review

* Drop readonly from timingModifier

* Cleanup proc chance computation

* Move `cureStatus` into the Pokemon class

* Final touchups

---------

Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-09-29 12:08:42 -05:00

135 lines
4.8 KiB
TypeScript

import { allMoves } from "#data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { BattlerIndex } from "#enums/battler-index";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveId } from "#enums/move-id";
import { MoveResult } from "#enums/move-result";
import { SpeciesId } from "#enums/species-id";
import { StatusEffect } from "#enums/status-effect";
import { GameManager } from "#test/test-utils/game-manager";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Dig", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset(MoveId.DIG)
.battleStyle("single")
.startingLevel(100)
.enemySpecies(SpeciesId.SNORLAX)
.enemyLevel(100)
.enemyAbility(AbilityId.BALL_FETCH)
.enemyMoveset(MoveId.TACKLE);
});
it("should make the user semi-invulnerable, then attack over 2 turns", async () => {
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeDefined();
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.MISS);
expect(playerPokemon.hp).toBe(playerPokemon.getMaxHp());
expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveQueue()[0].move).toBe(MoveId.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
expect(playerPokemon.getMoveQueue()).toHaveLength(0);
expect(playerPokemon.getMoveHistory()).toHaveLength(2);
});
// TODO: Verify this on cartridge double battles
it.todo("should deduct PP only on the 2nd turn of the move", async () => {
game.override.moveset([]);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.field.getPlayerPokemon();
game.move.changeMoveset(playerPokemon, MoveId.DIG);
game.move.select(MoveId.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
const playerDig = playerPokemon.getMoveset().find(mv => mv?.moveId === MoveId.DIG);
expect(playerDig?.ppUsed).toBe(0);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerDig?.ppUsed).toBe(1);
});
it("should not allow the user to evade attacks from Pokemon with No Guard", async () => {
game.override.enemyAbility(AbilityId.NO_GUARD);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
expect(enemyPokemon.getLastXMoves(1)[0].result).toBe(MoveResult.SUCCESS);
});
it("should expend PP when the attack phase is cancelled by sleep", async () => {
game.override.enemyAbility(AbilityId.NO_GUARD).enemyMoveset(MoveId.SPORE);
await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
const playerPokemon = game.field.getPlayerPokemon();
game.move.select(MoveId.DIG);
await game.phaseInterceptor.to("TurnEndPhase");
expect(playerPokemon.getTag(BattlerTagType.UNDERGROUND)).toBeUndefined();
expect(playerPokemon.status?.effect).toBe(StatusEffect.SLEEP);
const playerDig = playerPokemon.getMoveset().find(mv => mv && mv.moveId === MoveId.DIG);
expect(playerDig?.ppUsed).toBe(1);
});
it("should cause the user to take double damage from Earthquake", async () => {
await game.classicMode.startBattle([SpeciesId.DONDOZO]);
const playerPokemon = game.field.getPlayerPokemon();
const enemyPokemon = game.field.getEnemyPokemon();
const preDigEarthquakeDmg = playerPokemon.getAttackDamage({
source: enemyPokemon,
move: allMoves[MoveId.EARTHQUAKE],
}).damage;
game.move.select(MoveId.DIG);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase");
const postDigEarthquakeDmg = playerPokemon.getAttackDamage({
source: enemyPokemon,
move: allMoves[MoveId.EARTHQUAKE],
}).damage;
// these hopefully get avoid rounding errors :shrug:
expect(postDigEarthquakeDmg).toBeGreaterThanOrEqual(2 * preDigEarthquakeDmg);
expect(postDigEarthquakeDmg).toBeLessThan(2 * (preDigEarthquakeDmg + 1));
});
});