pokerogue/test/moves/metronome.test.ts
2025-06-17 19:17:39 -04:00

192 lines
6.9 KiB
TypeScript

import { BattlerIndex } from "#enums/battler-index";
import { RechargingTag, SemiInvulnerableTag } from "#app/data/battler-tags";
import { allMoves } from "#app/data/data-lists";
import { AbilityId } from "#enums/ability-id";
import { Stat } from "#app/enums/stat";
import { MoveResult } from "#enums/move-result";
import { BattlerTagType } from "#enums/battler-tag-type";
import { MoveUseMode } from "#enums/move-use-mode";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import GameManager from "#test/testUtils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
describe("Moves - Metronome", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const randomMoveAttr = allMoves[MoveId.METRONOME].getAttrs("RandomMoveAttr")[0];
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.moveset([MoveId.METRONOME, MoveId.SPLASH])
.battleStyle("single")
.startingLevel(100)
.enemyLevel(100)
.enemySpecies(SpeciesId.SHUCKLE)
.enemyMoveset(MoveId.SPLASH)
.enemyAbility(AbilityId.STURDY);
});
it("should not be able to copy MoveId.NONE", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
// Pick the first move available to use
const player = game.field.getPlayerPokemon();
vi.spyOn(player, "randBattleSeedInt").mockReturnValue(0);
game.move.select(MoveId.METRONOME);
await game.toNextTurn();
const lastMoveStr = MoveId[player.getLastXMoves()[0].move];
expect(lastMoveStr).not.toBe(MoveId[MoveId.NONE]);
expect(lastMoveStr).toBe(MoveId[1]);
});
it("should become semi-invulnerable when using phasing moves", async () => {
vi.spyOn(randomMoveAttr, "getMove").mockReturnValue(MoveId.DIVE);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const player = game.field.getPlayerPokemon();
expect(player.getTag(SemiInvulnerableTag)).toBeUndefined();
expect(player.visible).toBe(true);
game.move.select(MoveId.METRONOME);
await game.toNextTurn();
expect(player.getTag(SemiInvulnerableTag)).toBeDefined();
expect(player.visible).toBe(false);
await game.phaseInterceptor.to("TurnEndPhase");
expect(player.getTag(SemiInvulnerableTag)).toBeUndefined();
expect(player.visible).toBe(true);
const enemy = game.field.getEnemyPokemon();
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
});
it("should apply secondary effects of the called move", async () => {
vi.spyOn(randomMoveAttr, "getMove").mockReturnValue(MoveId.WOOD_HAMMER);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
game.move.select(MoveId.METRONOME);
await game.toNextTurn();
const player = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
expect(player.hp).toBeLessThan(player.getMaxHp());
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
});
it("should count as last move used for Copycat/Mirror Move", async () => {
vi.spyOn(randomMoveAttr, "getMove").mockReturnValue(MoveId.ABSORB);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
game.move.select(MoveId.METRONOME);
await game.move.forceEnemyMove(MoveId.MIRROR_MOVE);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
const player = game.field.getPlayerPokemon();
const enemy = game.field.getEnemyPokemon();
expect(player.hp).toBeLessThan(player.getMaxHp());
expect(enemy.hp).toBeLessThan(enemy.getMaxHp());
expect(enemy.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
});
it("should recharge after using recharge moves", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const player = game.field.getPlayerPokemon();
vi.spyOn(randomMoveAttr, "getMove").mockReturnValue(MoveId.HYPER_BEAM);
vi.spyOn(allMoves[MoveId.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
game.move.select(MoveId.METRONOME);
await game.toNextTurn();
expect(player.getTag(RechargingTag)).toBeDefined();
});
it("should charge for charging moves while still maintaining follow-up status", async () => {
game.override.moveset([]).enemyMoveset(MoveId.SPITE);
vi.spyOn(randomMoveAttr, "getMove").mockReturnValue(MoveId.SOLAR_BEAM);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const player = game.field.getPlayerPokemon();
game.move.changeMoveset(player, [MoveId.METRONOME, MoveId.SOLAR_BEAM]);
const [metronomeMove, solarBeamMove] = player.getMoveset();
expect(metronomeMove).toBeDefined();
expect(solarBeamMove).toBeDefined();
game.move.select(MoveId.METRONOME);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("TurnEndPhase");
expect(player.getTag(BattlerTagType.CHARGING)).toBeTruthy();
const turn1PpUsed = metronomeMove.ppUsed;
expect.soft(turn1PpUsed).toBeGreaterThan(1);
expect(solarBeamMove.ppUsed).toBe(0);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.toNextTurn();
expect(player.getTag(BattlerTagType.CHARGING)).toBeFalsy();
const turn2PpUsed = metronomeMove.ppUsed - turn1PpUsed;
expect(turn2PpUsed).toBeGreaterThan(1);
expect(solarBeamMove.ppUsed).toBe(0);
expect(player.getLastXMoves()[0]).toMatchObject({
move: MoveId.SOLAR_BEAM,
result: MoveResult.SUCCESS,
useMode: MoveUseMode.FOLLOW_UP,
});
});
it("should only target ally for Aromatic Mist", async () => {
game.override.battleStyle("double");
await game.classicMode.startBattle([SpeciesId.REGIELEKI, SpeciesId.RATTATA]);
const [leftPlayer, rightPlayer] = game.scene.getPlayerField();
const [leftOpp, rightOpp] = game.scene.getEnemyField();
vi.spyOn(randomMoveAttr, "getMove").mockReturnValue(MoveId.AROMATIC_MIST);
game.move.select(MoveId.METRONOME, 0);
game.move.select(MoveId.SPLASH, 1);
await game.toNextTurn();
expect(rightPlayer.getStatStage(Stat.SPDEF)).toBe(1);
expect(leftPlayer.getStatStage(Stat.SPDEF)).toBe(0);
expect(leftOpp.getStatStage(Stat.SPDEF)).toBe(0);
expect(rightOpp.getStatStage(Stat.SPDEF)).toBe(0);
});
it("should cause opponent to flee when using Roar", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
vi.spyOn(randomMoveAttr, "getMove").mockReturnValue(MoveId.ROAR);
const enemyPokemon = game.field.getEnemyPokemon();
game.move.select(MoveId.METRONOME);
await game.phaseInterceptor.to("BerryPhase");
const isVisible = enemyPokemon.visible;
const hasFled = enemyPokemon.switchOutStatus;
expect(isVisible).toBe(false);
expect(hasFled).toBe(true);
await game.toNextTurn(); // Check no crash
});
});