mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-06-21 09:02:47 +02:00
* Fully implement Flower Gift and Victory Star * Fully implement Flower Gift and Victory Star * Update src/field/pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/field/pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Accept suggested change Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Accept suggested change Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/data/ability.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/field/pokemon.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix check for ignore_abilities move flag * Fix missing argument to getBaseDamage in getAttackDamage * Fix merge conflict due to same changed import line * Fix call to getAttackDamage that was reset after merge * Update calls to getEffectiveStat --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
61 lines
1.8 KiB
TypeScript
61 lines
1.8 KiB
TypeScript
import { BattlerIndex } from "#app/battle";
|
|
import { TurnEndPhase } from "#app/phases/turn-end-phase";
|
|
import { Abilities } from "#enums/abilities";
|
|
import { Moves } from "#enums/moves";
|
|
import { Species } from "#enums/species";
|
|
import GameManager from "#test/testUtils/gameManager";
|
|
import Phaser from "phaser";
|
|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
|
|
|
describe("Abilities - Victory Star", () => {
|
|
let phaserGame: Phaser.Game;
|
|
let game: GameManager;
|
|
|
|
beforeAll(() => {
|
|
phaserGame = new Phaser.Game({
|
|
type: Phaser.HEADLESS,
|
|
});
|
|
});
|
|
|
|
afterEach(() => {
|
|
game.phaseInterceptor.restoreOg();
|
|
});
|
|
|
|
beforeEach(() => {
|
|
game = new GameManager(phaserGame);
|
|
game.override
|
|
.moveset([ Moves.TACKLE, Moves.SPLASH ])
|
|
.battleType("double")
|
|
.disableCrits()
|
|
.enemySpecies(Species.MAGIKARP)
|
|
.enemyAbility(Abilities.BALL_FETCH)
|
|
.enemyMoveset(Moves.SPLASH);
|
|
});
|
|
|
|
it("should increase the accuracy of its user", async () => {
|
|
await game.classicMode.startBattle([ Species.VICTINI, Species.MAGIKARP ]);
|
|
|
|
const user = game.scene.getPlayerField()[0];
|
|
|
|
vi.spyOn(user, "getAccuracyMultiplier");
|
|
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
|
|
game.move.select(Moves.SPLASH, 1);
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
|
|
expect(user.getAccuracyMultiplier).toHaveReturnedWith(1.1);
|
|
});
|
|
|
|
it("should increase the accuracy of its user's ally", async () => {
|
|
await game.classicMode.startBattle([ Species.MAGIKARP, Species.VICTINI ]);
|
|
|
|
const ally = game.scene.getPlayerField()[0];
|
|
vi.spyOn(ally, "getAccuracyMultiplier");
|
|
|
|
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY);
|
|
game.move.select(Moves.SPLASH, 1);
|
|
await game.phaseInterceptor.to(TurnEndPhase);
|
|
|
|
expect(ally.getAccuracyMultiplier).toHaveReturnedWith(1.1);
|
|
});
|
|
});
|