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	https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { allMoves } from "#app/data/data-lists";
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| import { AbilityId } from "#enums/ability-id";
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| import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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| import { MoveId } from "#enums/move-id";
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| import { SpeciesId } from "#enums/species-id";
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| import { WeatherType } from "#enums/weather-type";
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| import GameManager from "#test/testUtils/gameManager";
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| import Phaser from "phaser";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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| 
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| describe("Weather - Fog", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .weather(WeatherType.FOG)
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|       .battleStyle("single")
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|       .moveset([MoveId.TACKLE])
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|       .ability(AbilityId.BALL_FETCH)
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|       .enemyAbility(AbilityId.BALL_FETCH)
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|       .enemySpecies(SpeciesId.MAGIKARP)
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|       .enemyMoveset([MoveId.SPLASH]);
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|   });
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| 
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|   it("move accuracy is multiplied by 90%", async () => {
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|     const moveToCheck = allMoves[MoveId.TACKLE];
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| 
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|     vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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| 
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|     await game.classicMode.startBattle([SpeciesId.MAGIKARP]);
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|     game.move.select(MoveId.TACKLE);
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|     await game.phaseInterceptor.to(MoveEffectPhase);
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| 
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|     expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100 * 0.9);
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|   });
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| });
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