pokerogue/src
Wlowscha 5ef88a6d4d
[Refactor] Refactor select-modifier-phase.ts (#5886)
* Refactored select-modifier-phase.ts

* Added some missing type signatures

* Changes from suggestions

* Added ModifierSelectCallback type
2025-06-08 15:13:26 -07:00
..
@types [Refactor] Ensure that new phases are created through the phase manager 2025-06-07 23:55:30 -07:00
configs/inputs [Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943) 2025-06-06 17:00:09 -07:00
data [Bug] Gorilla Tactics now activates on protect and miss (#5567) 2025-06-08 12:52:48 -04:00
enums [Misc] Improve enum naming (#5933) 2025-06-04 14:54:27 -07:00
events [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
field [Refactor] Ensure that new phases are created through the phase manager 2025-06-07 23:55:30 -07:00
global-vars [Refactor] Merged interfaces/ into @types/; removed runtime orphan modules 2025-06-07 17:28:01 -07:00
modifier [Refactor] Ensure that new phases are created through the phase manager 2025-06-07 23:55:30 -07:00
phases [Refactor] Refactor select-modifier-phase.ts (#5886) 2025-06-08 15:13:26 -07:00
pipelines [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
plugins [Localization] Secondary pending languages inclusion (#5903) 2025-05-30 23:54:17 +00:00
sprites [Misc] Removed cases of a ? true : false and useless super calls from subclasses (#5943) 2025-06-06 17:00:09 -07:00
system [Refactor] Ensure that new phases are created through the phase manager 2025-06-07 23:55:30 -07:00
typings/phaser [Refactor][UI/UX] Cleanup battle-info ui code (#5696) 2025-05-28 17:29:03 +00:00
ui [Refactor] Ensure that new phases are created through the phase manager 2025-06-07 23:55:30 -07:00
utils [Utils] Create utility function randSeedFloat (#5767) 2025-06-07 19:29:10 -07:00
account.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
battle-scene.ts [Refactor] Ensure that new phases are created through the phase manager 2025-06-07 23:55:30 -07:00
battle.ts [Utils] Create utility function randSeedFloat (#5767) 2025-06-07 19:29:10 -07:00
constants.ts [Bug][Ability] Fix change move type abilities (#5665) 2025-05-01 22:41:57 -04:00
game-mode.ts [Misc] Improve enum naming (#5933) 2025-06-04 14:54:27 -07:00
global-event-manager.ts [Misc] AFD Event (#5596) 2025-03-31 15:11:01 -07:00
global-scene.ts [Refactor] Create global scene variable (#4766) 2025-01-12 15:33:05 -08:00
inputs-controller.ts [Refactor/Bug/Ability] Reworked BattleData, fixed Rage Fist, Harvest, Belch + Implemented Cud Chew (#5655) 2025-05-02 00:06:07 -05:00
loading-scene.ts [Misc] Improve enum naming (#5933) 2025-06-04 14:54:27 -07:00
main.ts [Refactor][UI/UX] Cleanup battle-info ui code (#5696) 2025-05-28 17:29:03 +00:00
messages.ts [Refactor] Add methods isPlayer and isEnemy to reduce circular imports 2025-06-07 17:44:58 -07:00
overrides.ts [Misc] Improve enum naming (#5933) 2025-06-04 14:54:27 -07:00
phase-manager.ts [Refactor] Ensure that new phases are created through the phase manager 2025-06-07 23:55:30 -07:00
phase.ts [Refactor] Decouple phase system from battle-scene (#5953) 2025-06-07 17:59:30 -07:00
scene-base.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
starting-wave.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
timed-event-manager.ts [Misc] Improve enum naming (#5933) 2025-06-04 14:54:27 -07:00
touch-controls.ts [Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495) 2025-03-09 14:13:25 -07:00
tutorial.ts [Refactor] Remove circular imports part 1 (#5663) 2025-04-19 11:57:03 +00:00
ui-inputs.ts [Refactor][UI/UX] Cleanup battle-info ui code (#5696) 2025-05-28 17:29:03 +00:00
vite.env.d.ts Beta Merge 27/07 (#3141) 2024-07-28 00:47:00 +01:00