pokerogue/src/system/pokemon-data.ts
AJ Fontaine e3108603e3
[Refactor] Rework evolution conditions and descriptions (#5679)
* Refactor evo conditions and descriptions

* Fix test

* Fix Shedinja

* Simplify Gimmighoul evolution

* Primeape and Stantler evolve by using their move 10 times

* Basculin white stripe evolves by taking 294 recoil damage

* Primeape and Stantler use modifiers for tracking

* Basculin uses modifier too

* Remove evo count from pokemon data

* No more evo counter data, Gallade/Froslass

* Fix allmoves import

* Clamperl

* Struggle shouldn't count for Basc recoil

* Change to nicer type

* Apply Benjie's suggestions

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Address formatting

* Undo new evolution changes

* Remove unused imports

* Fix speciesid

* Fixed up descriptions a little

* Change a key name

* Fix Gimmighoul

* Apply Biome

* Apply Biome unsafe fixes

* Review suggestions

- Convert `EvoCondKey` enum to `const` object

- Use early returns in `SpeciesEvolutionCondition#description`
and `SpeciesFormEvolution#description`

- Replace `!!x.find` with `x.some`
and `y.indexOf() > -1` with `y.includes()`

- Implement `coerceArray`

- Fix Shelmet evolution condition
checking for Shelmet and not Karrablast

- Remove unnecessary type casting in `battle-scene.ts`

* Remove leftover enforce func loop

* Fix circular imports issue

- `getPokemonSpecies` moved to `src/utils/pokemon-utils.ts`
- `allSpecies` moved to `src/data/data-lists.ts`

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:57:51 -07:00

199 lines
8.0 KiB
TypeScript

import { BattleType } from "#enums/battle-type";
import { globalScene } from "#app/global-scene";
import type { Gender } from "../data/gender";
import { Nature } from "#enums/nature";
import { PokeballType } from "#enums/pokeball";
import { getPokemonSpeciesForm } from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
import { Status } from "../data/status-effect";
import Pokemon, { EnemyPokemon, PokemonBattleData, PokemonSummonData } from "../field/pokemon";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { TrainerSlot } from "#enums/trainer-slot";
import type { Variant } from "#app/sprites/variant";
import type { BiomeId } from "#enums/biome-id";
import type { MoveId } from "#enums/move-id";
import type { SpeciesId } from "#enums/species-id";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import type { PokemonType } from "#enums/pokemon-type";
export default class PokemonData {
public id: number;
public player: boolean;
public species: SpeciesId;
public nickname: string;
public formIndex: number;
public abilityIndex: number;
public passive: boolean;
public shiny: boolean;
public variant: Variant;
public pokeball: PokeballType;
public level: number;
public exp: number;
public levelExp: number;
public gender: Gender;
public hp: number;
public stats: number[];
public ivs: number[];
public nature: Nature;
public moveset: PokemonMove[];
public status: Status | null;
public friendship: number;
public metLevel: number;
public metBiome: BiomeId | -1; // -1 for starters
public metSpecies: SpeciesId;
public metWave: number; // 0 for unknown (previous saves), -1 for starters
public luck: number;
public pauseEvolutions: boolean;
public pokerus: boolean;
public usedTMs: MoveId[];
public teraType: PokemonType;
public isTerastallized: boolean;
public stellarTypesBoosted: PokemonType[];
public fusionSpecies: SpeciesId;
public fusionFormIndex: number;
public fusionAbilityIndex: number;
public fusionShiny: boolean;
public fusionVariant: Variant;
public fusionGender: Gender;
public fusionLuck: number;
public fusionTeraType: PokemonType;
public boss: boolean;
public bossSegments: number;
// Effects that need to be preserved between waves
public summonData: PokemonSummonData;
public battleData: PokemonBattleData;
public summonDataSpeciesFormIndex: number;
public customPokemonData: CustomPokemonData;
public fusionCustomPokemonData: CustomPokemonData;
// Deprecated attributes, needed for now to allow SessionData migration (see PR#4619 comments)
// TODO: Remove these once pre-session migration is implemented
public natureOverride: Nature | -1;
public mysteryEncounterPokemonData: CustomPokemonData | null;
public fusionMysteryEncounterPokemonData: CustomPokemonData | null;
/**
* Construct a new {@linkcode PokemonData} instance out of a {@linkcode Pokemon}
* or JSON representation thereof.
* @param source The {@linkcode Pokemon} to convert into data (or a JSON object representing one)
*/
// TODO: Remove any from type signature in favor of 2 separate method funcs
constructor(source: Pokemon | any) {
const sourcePokemon = source instanceof Pokemon ? source : undefined;
this.id = source.id;
this.player = sourcePokemon?.isPlayer() ?? source.player;
this.species = sourcePokemon?.species.speciesId ?? source.species;
this.nickname = sourcePokemon?.summonData.illusion?.basePokemon.nickname ?? source.nickname;
this.formIndex = Math.max(Math.min(source.formIndex, getPokemonSpecies(this.species).forms.length - 1), 0);
this.abilityIndex = source.abilityIndex;
this.passive = source.passive;
this.shiny = sourcePokemon?.summonData.illusion?.basePokemon.shiny ?? source.shiny;
this.variant = sourcePokemon?.summonData.illusion?.basePokemon.variant ?? source.variant;
this.pokeball = source.pokeball ?? PokeballType.POKEBALL;
this.level = source.level;
this.exp = source.exp;
this.levelExp = source.levelExp;
this.gender = source.gender;
this.hp = source.hp;
this.stats = source.stats;
this.ivs = source.ivs;
// TODO: Can't we move some of this verification stuff to an upgrade script?
this.nature = source.nature ?? Nature.HARDY;
this.moveset = source.moveset.map((m: any) => PokemonMove.loadMove(m));
this.status = source.status
? new Status(source.status.effect, source.status.toxicTurnCount, source.status.sleepTurnsRemaining)
: null;
this.friendship = source.friendship ?? getPokemonSpecies(this.species).baseFriendship;
this.metLevel = source.metLevel || 5;
this.metBiome = source.metBiome ?? -1;
this.metSpecies = source.metSpecies;
this.metWave = source.metWave ?? (this.metBiome === -1 ? -1 : 0);
this.luck = source.luck ?? (source.shiny ? source.variant + 1 : 0);
this.pauseEvolutions = !!source.pauseEvolutions;
this.pokerus = !!source.pokerus;
this.usedTMs = source.usedTMs ?? [];
this.teraType = source.teraType as PokemonType;
this.isTerastallized = !!source.isTerastallized;
this.stellarTypesBoosted = source.stellarTypesBoosted ?? [];
// Deprecated, but needed for session data migration
this.natureOverride = source.natureOverride;
this.mysteryEncounterPokemonData = source.mysteryEncounterPokemonData
? new CustomPokemonData(source.mysteryEncounterPokemonData)
: null;
this.fusionMysteryEncounterPokemonData = source.fusionMysteryEncounterPokemonData
? new CustomPokemonData(source.fusionMysteryEncounterPokemonData)
: null;
this.fusionSpecies = sourcePokemon?.fusionSpecies?.speciesId ?? source.fusionSpecies;
this.fusionFormIndex = source.fusionFormIndex;
this.fusionAbilityIndex = source.fusionAbilityIndex;
this.fusionShiny = sourcePokemon?.summonData.illusion?.basePokemon.fusionShiny ?? source.fusionShiny;
this.fusionVariant = sourcePokemon?.summonData.illusion?.basePokemon.fusionVariant ?? source.fusionVariant;
this.fusionGender = source.fusionGender;
this.fusionLuck = source.fusionLuck ?? (source.fusionShiny ? source.fusionVariant + 1 : 0);
this.fusionTeraType = (source.fusionTeraType ?? 0) as PokemonType;
this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
this.bossSegments = source.bossSegments ?? 0;
this.summonData = new PokemonSummonData(source.summonData);
this.battleData = new PokemonBattleData(source.battleData);
this.summonDataSpeciesFormIndex =
sourcePokemon?.summonData.speciesForm?.formIndex ?? source.summonDataSpeciesFormIndex;
this.customPokemonData = new CustomPokemonData(source.customPokemonData);
this.fusionCustomPokemonData = new CustomPokemonData(source.fusionCustomPokemonData);
}
toPokemon(battleType?: BattleType, partyMemberIndex = 0, double = false): Pokemon {
const species = getPokemonSpecies(this.species);
const ret: Pokemon = this.player
? globalScene.addPlayerPokemon(
species,
this.level,
this.abilityIndex,
this.formIndex,
this.gender,
this.shiny,
this.variant,
this.ivs,
this.nature,
this,
playerPokemon => {
if (this.nickname) {
playerPokemon.nickname = this.nickname;
}
},
)
: globalScene.addEnemyPokemon(
species,
this.level,
battleType === BattleType.TRAINER
? !double || !(partyMemberIndex % 2)
? TrainerSlot.TRAINER
: TrainerSlot.TRAINER_PARTNER
: TrainerSlot.NONE,
this.boss,
false,
this,
);
// when loading from saved session, recover summonData.speciesFrom and form index species object
// used to stay transformed on reload session
if (this.summonData.speciesForm) {
ret.summonData.speciesForm = getPokemonSpeciesForm(
this.summonData.speciesForm.speciesId,
this.summonDataSpeciesFormIndex,
);
}
return ret;
}
}