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* Refactor evo conditions and descriptions * Fix test * Fix Shedinja * Simplify Gimmighoul evolution * Primeape and Stantler evolve by using their move 10 times * Basculin white stripe evolves by taking 294 recoil damage * Primeape and Stantler use modifiers for tracking * Basculin uses modifier too * Remove evo count from pokemon data * No more evo counter data, Gallade/Froslass * Fix allmoves import * Clamperl * Struggle shouldn't count for Basc recoil * Change to nicer type * Apply Benjie's suggestions Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * Address formatting * Undo new evolution changes * Remove unused imports * Fix speciesid * Fixed up descriptions a little * Change a key name * Fix Gimmighoul * Apply Biome * Apply Biome unsafe fixes * Review suggestions - Convert `EvoCondKey` enum to `const` object - Use early returns in `SpeciesEvolutionCondition#description` and `SpeciesFormEvolution#description` - Replace `!!x.find` with `x.some` and `y.indexOf() > -1` with `y.includes()` - Implement `coerceArray` - Fix Shelmet evolution condition checking for Shelmet and not Karrablast - Remove unnecessary type casting in `battle-scene.ts` * Remove leftover enforce func loop * Fix circular imports issue - `getPokemonSpecies` moved to `src/utils/pokemon-utils.ts` - `allSpecies` moved to `src/data/data-lists.ts` --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
199 lines
8.0 KiB
TypeScript
199 lines
8.0 KiB
TypeScript
import { BattleType } from "#enums/battle-type";
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import { globalScene } from "#app/global-scene";
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import type { Gender } from "../data/gender";
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import { Nature } from "#enums/nature";
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import { PokeballType } from "#enums/pokeball";
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import { getPokemonSpeciesForm } from "#app/data/pokemon-species";
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import { getPokemonSpecies } from "#app/utils/pokemon-utils";
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import { Status } from "../data/status-effect";
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import Pokemon, { EnemyPokemon, PokemonBattleData, PokemonSummonData } from "../field/pokemon";
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import { PokemonMove } from "#app/data/moves/pokemon-move";
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import { TrainerSlot } from "#enums/trainer-slot";
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import type { Variant } from "#app/sprites/variant";
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import type { BiomeId } from "#enums/biome-id";
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import type { MoveId } from "#enums/move-id";
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import type { SpeciesId } from "#enums/species-id";
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import { CustomPokemonData } from "#app/data/custom-pokemon-data";
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import type { PokemonType } from "#enums/pokemon-type";
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export default class PokemonData {
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public id: number;
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public player: boolean;
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public species: SpeciesId;
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public nickname: string;
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public formIndex: number;
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public abilityIndex: number;
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public passive: boolean;
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public shiny: boolean;
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public variant: Variant;
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public pokeball: PokeballType;
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public level: number;
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public exp: number;
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public levelExp: number;
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public gender: Gender;
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public hp: number;
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public stats: number[];
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public ivs: number[];
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public nature: Nature;
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public moveset: PokemonMove[];
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public status: Status | null;
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public friendship: number;
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public metLevel: number;
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public metBiome: BiomeId | -1; // -1 for starters
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public metSpecies: SpeciesId;
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public metWave: number; // 0 for unknown (previous saves), -1 for starters
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public luck: number;
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public pauseEvolutions: boolean;
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public pokerus: boolean;
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public usedTMs: MoveId[];
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public teraType: PokemonType;
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public isTerastallized: boolean;
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public stellarTypesBoosted: PokemonType[];
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public fusionSpecies: SpeciesId;
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public fusionFormIndex: number;
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public fusionAbilityIndex: number;
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public fusionShiny: boolean;
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public fusionVariant: Variant;
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public fusionGender: Gender;
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public fusionLuck: number;
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public fusionTeraType: PokemonType;
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public boss: boolean;
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public bossSegments: number;
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// Effects that need to be preserved between waves
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public summonData: PokemonSummonData;
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public battleData: PokemonBattleData;
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public summonDataSpeciesFormIndex: number;
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public customPokemonData: CustomPokemonData;
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public fusionCustomPokemonData: CustomPokemonData;
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// Deprecated attributes, needed for now to allow SessionData migration (see PR#4619 comments)
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// TODO: Remove these once pre-session migration is implemented
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public natureOverride: Nature | -1;
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public mysteryEncounterPokemonData: CustomPokemonData | null;
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public fusionMysteryEncounterPokemonData: CustomPokemonData | null;
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/**
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* Construct a new {@linkcode PokemonData} instance out of a {@linkcode Pokemon}
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* or JSON representation thereof.
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* @param source The {@linkcode Pokemon} to convert into data (or a JSON object representing one)
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*/
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// TODO: Remove any from type signature in favor of 2 separate method funcs
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constructor(source: Pokemon | any) {
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const sourcePokemon = source instanceof Pokemon ? source : undefined;
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this.id = source.id;
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this.player = sourcePokemon?.isPlayer() ?? source.player;
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this.species = sourcePokemon?.species.speciesId ?? source.species;
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this.nickname = sourcePokemon?.summonData.illusion?.basePokemon.nickname ?? source.nickname;
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this.formIndex = Math.max(Math.min(source.formIndex, getPokemonSpecies(this.species).forms.length - 1), 0);
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this.abilityIndex = source.abilityIndex;
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this.passive = source.passive;
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this.shiny = sourcePokemon?.summonData.illusion?.basePokemon.shiny ?? source.shiny;
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this.variant = sourcePokemon?.summonData.illusion?.basePokemon.variant ?? source.variant;
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this.pokeball = source.pokeball ?? PokeballType.POKEBALL;
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this.level = source.level;
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this.exp = source.exp;
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this.levelExp = source.levelExp;
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this.gender = source.gender;
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this.hp = source.hp;
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this.stats = source.stats;
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this.ivs = source.ivs;
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// TODO: Can't we move some of this verification stuff to an upgrade script?
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this.nature = source.nature ?? Nature.HARDY;
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this.moveset = source.moveset.map((m: any) => PokemonMove.loadMove(m));
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this.status = source.status
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? new Status(source.status.effect, source.status.toxicTurnCount, source.status.sleepTurnsRemaining)
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: null;
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this.friendship = source.friendship ?? getPokemonSpecies(this.species).baseFriendship;
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this.metLevel = source.metLevel || 5;
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this.metBiome = source.metBiome ?? -1;
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this.metSpecies = source.metSpecies;
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this.metWave = source.metWave ?? (this.metBiome === -1 ? -1 : 0);
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this.luck = source.luck ?? (source.shiny ? source.variant + 1 : 0);
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this.pauseEvolutions = !!source.pauseEvolutions;
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this.pokerus = !!source.pokerus;
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this.usedTMs = source.usedTMs ?? [];
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this.teraType = source.teraType as PokemonType;
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this.isTerastallized = !!source.isTerastallized;
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this.stellarTypesBoosted = source.stellarTypesBoosted ?? [];
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// Deprecated, but needed for session data migration
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this.natureOverride = source.natureOverride;
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this.mysteryEncounterPokemonData = source.mysteryEncounterPokemonData
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? new CustomPokemonData(source.mysteryEncounterPokemonData)
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: null;
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this.fusionMysteryEncounterPokemonData = source.fusionMysteryEncounterPokemonData
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? new CustomPokemonData(source.fusionMysteryEncounterPokemonData)
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: null;
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this.fusionSpecies = sourcePokemon?.fusionSpecies?.speciesId ?? source.fusionSpecies;
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this.fusionFormIndex = source.fusionFormIndex;
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this.fusionAbilityIndex = source.fusionAbilityIndex;
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this.fusionShiny = sourcePokemon?.summonData.illusion?.basePokemon.fusionShiny ?? source.fusionShiny;
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this.fusionVariant = sourcePokemon?.summonData.illusion?.basePokemon.fusionVariant ?? source.fusionVariant;
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this.fusionGender = source.fusionGender;
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this.fusionLuck = source.fusionLuck ?? (source.fusionShiny ? source.fusionVariant + 1 : 0);
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this.fusionTeraType = (source.fusionTeraType ?? 0) as PokemonType;
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this.boss = (source instanceof EnemyPokemon && !!source.bossSegments) || (!this.player && !!source.boss);
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this.bossSegments = source.bossSegments ?? 0;
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this.summonData = new PokemonSummonData(source.summonData);
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this.battleData = new PokemonBattleData(source.battleData);
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this.summonDataSpeciesFormIndex =
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sourcePokemon?.summonData.speciesForm?.formIndex ?? source.summonDataSpeciesFormIndex;
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this.customPokemonData = new CustomPokemonData(source.customPokemonData);
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this.fusionCustomPokemonData = new CustomPokemonData(source.fusionCustomPokemonData);
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}
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toPokemon(battleType?: BattleType, partyMemberIndex = 0, double = false): Pokemon {
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const species = getPokemonSpecies(this.species);
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const ret: Pokemon = this.player
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? globalScene.addPlayerPokemon(
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species,
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this.level,
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this.abilityIndex,
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this.formIndex,
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this.gender,
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this.shiny,
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this.variant,
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this.ivs,
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this.nature,
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this,
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playerPokemon => {
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if (this.nickname) {
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playerPokemon.nickname = this.nickname;
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}
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},
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)
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: globalScene.addEnemyPokemon(
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species,
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this.level,
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battleType === BattleType.TRAINER
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? !double || !(partyMemberIndex % 2)
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? TrainerSlot.TRAINER
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: TrainerSlot.TRAINER_PARTNER
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: TrainerSlot.NONE,
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this.boss,
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false,
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this,
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);
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// when loading from saved session, recover summonData.speciesFrom and form index species object
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// used to stay transformed on reload session
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if (this.summonData.speciesForm) {
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ret.summonData.speciesForm = getPokemonSpeciesForm(
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this.summonData.speciesForm.speciesId,
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this.summonDataSpeciesFormIndex,
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);
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}
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return ret;
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}
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}
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