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81 lines
2.5 KiB
TypeScript
81 lines
2.5 KiB
TypeScript
import { allMoves } from "#app/data/data-lists";
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import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { AbilityId } from "#enums/ability-id";
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import { MoveId } from "#enums/move-id";
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import { SpeciesId } from "#enums/species-id";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Abilities - Wonder Skin", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
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.battleStyle("single")
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.moveset([MoveId.TACKLE, MoveId.CHARM])
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.ability(AbilityId.BALL_FETCH)
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.enemySpecies(SpeciesId.SHUCKLE)
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.enemyAbility(AbilityId.WONDER_SKIN)
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.enemyMoveset(MoveId.SPLASH);
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});
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it("lowers accuracy of status moves to 50%", async () => {
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const moveToCheck = allMoves[MoveId.CHARM];
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vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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game.move.select(MoveId.CHARM);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(50);
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});
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it("does not lower accuracy of non-status moves", async () => {
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const moveToCheck = allMoves[MoveId.TACKLE];
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vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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game.move.select(MoveId.TACKLE);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100);
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});
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const bypassAbilities = [
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[AbilityId.MOLD_BREAKER, "Mold Breaker"],
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[AbilityId.TERAVOLT, "Teravolt"],
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[AbilityId.TURBOBLAZE, "Turboblaze"],
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];
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bypassAbilities.forEach(ability => {
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it(`does not affect pokemon with ${ability[1]}`, async () => {
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const moveToCheck = allMoves[MoveId.CHARM];
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// @ts-expect-error ts doesn't know that ability[0] is an ability and not a string...
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game.override.ability(ability[0]);
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vi.spyOn(moveToCheck, "calculateBattleAccuracy");
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await game.classicMode.startBattle([SpeciesId.PIKACHU]);
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game.move.select(MoveId.CHARM);
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await game.phaseInterceptor.to(MoveEffectPhase);
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expect(moveToCheck.calculateBattleAccuracy).toHaveReturnedWith(100);
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});
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});
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});
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