pokerogue/test/abilities/mycelium_might.test.ts
2025-06-19 17:44:52 -07:00

110 lines
4.6 KiB
TypeScript

import { TurnEndPhase } from "#app/phases/turn-end-phase";
import { TurnStartPhase } from "#app/phases/turn-start-phase";
import GameManager from "#test/testUtils/gameManager";
import { AbilityId } from "#enums/ability-id";
import { Stat } from "#enums/stat";
import { MoveId } from "#enums/move-id";
import { SpeciesId } from "#enums/species-id";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Mycelium Might", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override
.battleStyle("single")
.criticalHits(false)
.enemySpecies(SpeciesId.SHUCKLE)
.enemyAbility(AbilityId.CLEAR_BODY)
.enemyMoveset(MoveId.QUICK_ATTACK)
.ability(AbilityId.MYCELIUM_MIGHT)
.moveset([MoveId.QUICK_ATTACK, MoveId.BABY_DOLL_EYES]);
});
/**
* References:
* https://bulbapedia.bulbagarden.net/wiki/Mycelium_Might_(Ability)
* https://bulbapedia.bulbagarden.net/wiki/Priority
* https://www.smogon.com/forums/threads/scarlet-violet-battle-mechanics-research.3709545/page-24
*/
it("will move last in its priority bracket and ignore protective abilities", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const enemyPokemon = game.scene.getEnemyPokemon();
const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyIndex = enemyPokemon?.getBattlerIndex();
game.move.select(MoveId.BABY_DOLL_EYES);
await game.phaseInterceptor.to(TurnStartPhase, false);
const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase;
const speedOrder = phase.getSpeedOrder();
const commandOrder = phase.getCommandOrder();
// The opponent Pokemon (without Mycelium Might) goes first despite having lower speed than the player Pokemon.
// The player Pokemon (with Mycelium Might) goes last despite having higher speed than the opponent.
expect(speedOrder).toEqual([playerIndex, enemyIndex]);
expect(commandOrder).toEqual([enemyIndex, playerIndex]);
await game.phaseInterceptor.to(TurnEndPhase);
// Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced.
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
});
it("will still go first if a status move that is in a higher priority bracket than the opponent's move is used", async () => {
game.override.enemyMoveset(MoveId.TACKLE);
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const enemyPokemon = game.scene.getEnemyPokemon();
const playerIndex = game.scene.getPlayerPokemon()?.getBattlerIndex();
const enemyIndex = enemyPokemon?.getBattlerIndex();
game.move.select(MoveId.BABY_DOLL_EYES);
await game.phaseInterceptor.to(TurnStartPhase, false);
const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase;
const speedOrder = phase.getSpeedOrder();
const commandOrder = phase.getCommandOrder();
// The player Pokemon (with M.M.) goes first because its move is still within a higher priority bracket than its opponent.
// The enemy Pokemon goes second because its move is in a lower priority bracket.
expect(speedOrder).toEqual([playerIndex, enemyIndex]);
expect(commandOrder).toEqual([playerIndex, enemyIndex]);
await game.phaseInterceptor.to(TurnEndPhase);
// Despite the opponent's ability (Clear Body), its ATK stat stage is still reduced.
expect(enemyPokemon?.getStatStage(Stat.ATK)).toBe(-1);
});
it("will not affect non-status moves", async () => {
await game.classicMode.startBattle([SpeciesId.REGIELEKI]);
const playerIndex = game.scene.getPlayerPokemon()!.getBattlerIndex();
const enemyIndex = game.scene.getEnemyPokemon()!.getBattlerIndex();
game.move.select(MoveId.QUICK_ATTACK);
await game.phaseInterceptor.to(TurnStartPhase, false);
const phase = game.scene.phaseManager.getCurrentPhase() as TurnStartPhase;
const speedOrder = phase.getSpeedOrder();
const commandOrder = phase.getCommandOrder();
// The player Pokemon (with M.M.) goes first because it has a higher speed and did not use a status move.
// The enemy Pokemon (without M.M.) goes second because its speed is lower.
// This means that the commandOrder should be identical to the speedOrder
expect(speedOrder).toEqual([playerIndex, enemyIndex]);
expect(commandOrder).toEqual([playerIndex, enemyIndex]);
});
});