pokerogue/src/data/mystery-encounters/encounters/clowning-around-encounter.ts
2025-06-19 17:44:52 -07:00

555 lines
20 KiB
TypeScript

import type { EnemyPartyConfig } from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import {
generateModifierType,
initBattleWithEnemyConfig,
leaveEncounterWithoutBattle,
loadCustomMovesForEncounter,
selectPokemonForOption,
setEncounterRewards,
transitionMysteryEncounterIntroVisuals,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { trainerConfigs } from "#app/data/trainers/trainer-config";
import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { ModifierTier } from "#enums/modifier-tier";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { ModifierPoolType } from "#enums/modifier-pool-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";
import { globalScene } from "#app/global-scene";
import type MysteryEncounter from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterBuilder } from "#app/data/mystery-encounters/mystery-encounter";
import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { SpeciesId } from "#enums/species-id";
import { TrainerType } from "#enums/trainer-type";
import { getPokemonSpecies } from "#app/utils/pokemon-utils";
import { AbilityId } from "#enums/ability-id";
import {
applyAbilityOverrideToPokemon,
applyModifierTypeToPlayerPokemon,
} from "#app/data/mystery-encounters/utils/encounter-pokemon-utils";
import { PokemonType } from "#enums/pokemon-type";
import { MysteryEncounterOptionBuilder } from "#app/data/mystery-encounters/mystery-encounter-option";
import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
import { randSeedInt, randSeedShuffle } from "#app/utils/common";
import { showEncounterDialogue, showEncounterText } from "#app/data/mystery-encounters/utils/encounter-dialogue-utils";
import { UiMode } from "#enums/ui-mode";
import i18next from "i18next";
import type { OptionSelectConfig } from "#app/ui/abstact-option-select-ui-handler";
import type { PlayerPokemon } from "#app/field/pokemon";
import { PokemonMove } from "#app/data/moves/pokemon-move";
import { BerryModifier } from "#app/modifier/modifier";
import { BerryType } from "#enums/berry-type";
import { BattlerIndex } from "#enums/battler-index";
import { MoveId } from "#enums/move-id";
import { EncounterBattleAnim } from "#app/data/battle-anims";
import { MoveCategory } from "#enums/MoveCategory";
import { CustomPokemonData } from "#app/data/custom-pokemon-data";
import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/constants";
import { EncounterAnim } from "#enums/encounter-anims";
import { Challenges } from "#enums/challenges";
import { MoveUseMode } from "#enums/move-use-mode";
import { allAbilities, modifierTypes } from "#app/data/data-lists";
/** the i18n namespace for the encounter */
const namespace = "mysteryEncounters/clowningAround";
const RANDOM_ABILITY_POOL = [
AbilityId.STURDY,
AbilityId.PICKUP,
AbilityId.INTIMIDATE,
AbilityId.GUTS,
AbilityId.DROUGHT,
AbilityId.DRIZZLE,
AbilityId.SNOW_WARNING,
AbilityId.SAND_STREAM,
AbilityId.ELECTRIC_SURGE,
AbilityId.PSYCHIC_SURGE,
AbilityId.GRASSY_SURGE,
AbilityId.MISTY_SURGE,
AbilityId.MAGICIAN,
AbilityId.SHEER_FORCE,
AbilityId.PRANKSTER,
];
/**
* Clowning Around encounter.
* @see {@link https://github.com/pagefaultgames/pokerogue/issues/3807 | GitHub Issue #3807}
* @see For biome requirements check {@linkcode mysteryEncountersByBiome}
*/
export const ClowningAroundEncounter: MysteryEncounter = MysteryEncounterBuilder.withEncounterType(
MysteryEncounterType.CLOWNING_AROUND,
)
.withEncounterTier(MysteryEncounterTier.ULTRA)
.withDisallowedChallenges(Challenges.SINGLE_TYPE)
.withSceneWaveRangeRequirement(80, CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES[1])
.withAnimations(EncounterAnim.SMOKESCREEN)
.withAutoHideIntroVisuals(false)
.withIntroSpriteConfigs([
{
spriteKey: SpeciesId.MR_MIME.toString(),
fileRoot: "pokemon",
hasShadow: true,
repeat: true,
x: -25,
tint: 0.3,
y: -3,
yShadow: -3,
},
{
spriteKey: SpeciesId.BLACEPHALON.toString(),
fileRoot: "pokemon/exp",
hasShadow: true,
repeat: true,
x: 25,
tint: 0.3,
y: -3,
yShadow: -3,
},
{
spriteKey: "harlequin",
fileRoot: "trainer",
hasShadow: true,
x: 0,
y: 2,
yShadow: 2,
},
])
.withIntroDialogue([
{
text: `${namespace}:intro`,
},
{
text: `${namespace}:intro_dialogue`,
speaker: `${namespace}:speaker`,
},
])
.withOnInit(() => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
const clownTrainerType = TrainerType.HARLEQUIN;
const clownConfig = trainerConfigs[clownTrainerType].clone();
const clownPartyTemplate = new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
);
clownConfig.setPartyTemplates(clownPartyTemplate);
clownConfig.setDoubleOnly();
// @ts-expect-error
clownConfig.partyTemplateFunc = null; // Overrides party template func if it exists
// Generate random ability for Blacephalon from pool
const ability = RANDOM_ABILITY_POOL[randSeedInt(RANDOM_ABILITY_POOL.length)];
encounter.setDialogueToken("ability", allAbilities[ability].name);
encounter.misc = { ability };
// Decide the random types for Blacephalon. They should not be the same.
const firstType: number = randSeedInt(18);
let secondType: number = randSeedInt(17);
if (secondType >= firstType) {
secondType++;
}
encounter.enemyPartyConfigs.push({
trainerConfig: clownConfig,
pokemonConfigs: [
// Overrides first 2 pokemon to be Mr. Mime and Blacephalon
{
species: getPokemonSpecies(SpeciesId.MR_MIME),
isBoss: true,
moveSet: [MoveId.TEETER_DANCE, MoveId.ALLY_SWITCH, MoveId.DAZZLING_GLEAM, MoveId.PSYCHIC],
},
{
// Blacephalon has the random ability from pool, and 2 entirely random types to fit with the theme of the encounter
species: getPokemonSpecies(SpeciesId.BLACEPHALON),
customPokemonData: new CustomPokemonData({
ability: ability,
types: [firstType, secondType],
}),
isBoss: true,
moveSet: [MoveId.TRICK, MoveId.HYPNOSIS, MoveId.SHADOW_BALL, MoveId.MIND_BLOWN],
},
],
doubleBattle: true,
});
// Load animations/sfx for start of fight moves
loadCustomMovesForEncounter([MoveId.ROLE_PLAY, MoveId.TAUNT]);
encounter.setDialogueToken("blacephalonName", getPokemonSpecies(SpeciesId.BLACEPHALON).getName());
return true;
})
.setLocalizationKey(`${namespace}`)
.withTitle(`${namespace}:title`)
.withDescription(`${namespace}:description`)
.withQuery(`${namespace}:query`)
.withOption(
MysteryEncounterOptionBuilder.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}:option.1.label`,
buttonTooltip: `${namespace}:option.1.tooltip`,
selected: [
{
text: `${namespace}:option.1.selected`,
speaker: `${namespace}:speaker`,
},
],
})
.withOptionPhase(async () => {
const encounter = globalScene.currentBattle.mysteryEncounter!;
// Spawn battle
const config: EnemyPartyConfig = encounter.enemyPartyConfigs[0];
setEncounterRewards({ fillRemaining: true });
// TODO: when Magic Room and Wonder Room are implemented, add those to start of battle
encounter.startOfBattleEffects.push(
{
// Mr. Mime copies the Blacephalon's random ability
sourceBattlerIndex: BattlerIndex.ENEMY,
targets: [BattlerIndex.ENEMY_2],
move: new PokemonMove(MoveId.ROLE_PLAY),
useMode: MoveUseMode.IGNORE_PP,
},
{
sourceBattlerIndex: BattlerIndex.ENEMY_2,
targets: [BattlerIndex.PLAYER],
move: new PokemonMove(MoveId.TAUNT),
useMode: MoveUseMode.IGNORE_PP,
},
{
sourceBattlerIndex: BattlerIndex.ENEMY_2,
targets: [BattlerIndex.PLAYER_2],
move: new PokemonMove(MoveId.TAUNT),
useMode: MoveUseMode.IGNORE_PP,
},
);
await transitionMysteryEncounterIntroVisuals();
await initBattleWithEnemyConfig(config);
})
.withPostOptionPhase(async (): Promise<boolean> => {
// After the battle, offer the player the opportunity to permanently swap ability
const abilityWasSwapped = await handleSwapAbility();
if (abilityWasSwapped) {
await showEncounterText(`${namespace}:option.1.ability_gained`);
}
// Play animations once ability swap is complete
// Trainer sprite that is shown at end of battle is not the same as mystery encounter intro visuals
globalScene.tweens.add({
targets: globalScene.currentBattle.trainer,
x: "+=16",
y: "-=16",
alpha: 0,
ease: "Sine.easeInOut",
duration: 250,
});
const background = new EncounterBattleAnim(
EncounterAnim.SMOKESCREEN,
globalScene.getPlayerPokemon()!,
globalScene.getPlayerPokemon(),
);
background.playWithoutTargets(230, 40, 2);
return true;
})
.build(),
)
.withOption(
MysteryEncounterOptionBuilder.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}:option.2.label`,
buttonTooltip: `${namespace}:option.2.tooltip`,
selected: [
{
text: `${namespace}:option.2.selected`,
speaker: `${namespace}:speaker`,
},
{
text: `${namespace}:option.2.selected_2`,
},
{
text: `${namespace}:option.2.selected_3`,
speaker: `${namespace}:speaker`,
},
],
})
.withPreOptionPhase(async () => {
// Swap player's items on pokemon with the most items
// Item comparisons look at whichever Pokemon has the greatest number of TRANSFERABLE, non-berry items
// So Vitamins, form change items, etc. are not included
const encounter = globalScene.currentBattle.mysteryEncounter!;
const party = globalScene.getPlayerParty();
let mostHeldItemsPokemon = party[0];
let count = mostHeldItemsPokemon
.getHeldItems()
.filter(m => m.isTransferable && !(m instanceof BerryModifier))
.reduce((v, m) => v + m.stackCount, 0);
for (const pokemon of party) {
const nextCount = pokemon
.getHeldItems()
.filter(m => m.isTransferable && !(m instanceof BerryModifier))
.reduce((v, m) => v + m.stackCount, 0);
if (nextCount > count) {
mostHeldItemsPokemon = pokemon;
count = nextCount;
}
}
encounter.setDialogueToken("switchPokemon", mostHeldItemsPokemon.getNameToRender());
const items = mostHeldItemsPokemon.getHeldItems();
// Shuffles Berries (if they have any)
let numBerries = 0;
for (const m of items.filter(m => m instanceof BerryModifier)) {
numBerries += m.stackCount;
globalScene.removeModifier(m);
}
generateItemsOfTier(mostHeldItemsPokemon, numBerries, "Berries");
// Shuffle Transferable held items in the same tier (only shuffles Ultra and Rogue atm)
// For the purpose of this ME, Soothe Bells and Lucky Eggs are counted as Ultra tier
// And Golden Eggs as Rogue tier
let numUltra = 0;
let numRogue = 0;
for (const m of items.filter(m => m.isTransferable && !(m instanceof BerryModifier))) {
const type = m.type.withTierFromPool(ModifierPoolType.PLAYER, party);
const tier = type.tier ?? ModifierTier.ULTRA;
if (type.id === "GOLDEN_EGG" || tier === ModifierTier.ROGUE) {
numRogue += m.stackCount;
globalScene.removeModifier(m);
} else if (type.id === "LUCKY_EGG" || type.id === "SOOTHE_BELL" || tier === ModifierTier.ULTRA) {
numUltra += m.stackCount;
globalScene.removeModifier(m);
}
}
generateItemsOfTier(mostHeldItemsPokemon, numUltra, ModifierTier.ULTRA);
generateItemsOfTier(mostHeldItemsPokemon, numRogue, ModifierTier.ROGUE);
})
.withOptionPhase(async () => {
leaveEncounterWithoutBattle(true);
})
.withPostOptionPhase(async () => {
// Play animations
const background = new EncounterBattleAnim(
EncounterAnim.SMOKESCREEN,
globalScene.getPlayerPokemon()!,
globalScene.getPlayerPokemon(),
);
background.playWithoutTargets(230, 40, 2);
await transitionMysteryEncounterIntroVisuals(true, true, 200);
})
.build(),
)
.withOption(
MysteryEncounterOptionBuilder.newOptionWithMode(MysteryEncounterOptionMode.DEFAULT)
.withDialogue({
buttonLabel: `${namespace}:option.3.label`,
buttonTooltip: `${namespace}:option.3.tooltip`,
selected: [
{
text: `${namespace}:option.3.selected`,
speaker: `${namespace}:speaker`,
},
{
text: `${namespace}:option.3.selected_2`,
},
{
text: `${namespace}:option.3.selected_3`,
speaker: `${namespace}:speaker`,
},
],
})
.withPreOptionPhase(async () => {
// Randomize the second type of all player's pokemon
// If the pokemon does not normally have a second type, it will gain 1
for (const pokemon of globalScene.getPlayerParty()) {
const originalTypes = pokemon.getTypes(false, false, true);
// If the Pokemon has non-status moves that don't match the Pokemon's type, prioritizes those as the new type
// Makes the "randomness" of the shuffle slightly less punishing
let priorityTypes = pokemon.moveset
.filter(
move =>
move && !originalTypes.includes(move.getMove().type) && move.getMove().category !== MoveCategory.STATUS,
)
.map(move => move!.getMove().type);
if (priorityTypes?.length > 0) {
priorityTypes = [...new Set(priorityTypes)].sort();
priorityTypes = randSeedShuffle(priorityTypes);
}
const newTypes = [PokemonType.UNKNOWN];
let secondType: PokemonType | null = null;
while (secondType === null || secondType === newTypes[0] || originalTypes.includes(secondType)) {
if (priorityTypes.length > 0) {
secondType = priorityTypes.pop() ?? null;
} else {
secondType = randSeedInt(18) as PokemonType;
}
}
newTypes.push(secondType);
// Apply the type changes (to both base and fusion, if pokemon is fused)
pokemon.customPokemonData.types = newTypes;
if (pokemon.isFusion()) {
if (!pokemon.fusionCustomPokemonData) {
pokemon.fusionCustomPokemonData = new CustomPokemonData();
}
pokemon.fusionCustomPokemonData.types = newTypes;
}
}
})
.withOptionPhase(async () => {
leaveEncounterWithoutBattle(true);
})
.withPostOptionPhase(async () => {
// Play animations
const background = new EncounterBattleAnim(
EncounterAnim.SMOKESCREEN,
globalScene.getPlayerPokemon()!,
globalScene.getPlayerPokemon(),
);
background.playWithoutTargets(230, 40, 2);
await transitionMysteryEncounterIntroVisuals(true, true, 200);
})
.build(),
)
.withOutroDialogue([
{
text: `${namespace}:outro`,
},
])
.build();
async function handleSwapAbility() {
// biome-ignore lint/suspicious/noAsyncPromiseExecutor: TODO: Consider refactoring to avoid async promise executor
return new Promise<boolean>(async resolve => {
await showEncounterDialogue(`${namespace}:option.1.apply_ability_dialogue`, `${namespace}:speaker`);
await showEncounterText(`${namespace}:option.1.apply_ability_message`);
globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
displayYesNoOptions(resolve);
});
});
}
function displayYesNoOptions(resolve) {
showEncounterText(`${namespace}:option.1.ability_prompt`, null, 500, false);
const fullOptions = [
{
label: i18next.t("menu:yes"),
handler: () => {
onYesAbilitySwap(resolve);
return true;
},
},
{
label: i18next.t("menu:no"),
handler: () => {
resolve(false);
return true;
},
},
];
const config: OptionSelectConfig = {
options: fullOptions,
maxOptions: 7,
yOffset: 0,
};
globalScene.ui.setModeWithoutClear(UiMode.OPTION_SELECT, config, null, true);
}
function onYesAbilitySwap(resolve) {
const onPokemonSelected = (pokemon: PlayerPokemon) => {
// Do ability swap
const encounter = globalScene.currentBattle.mysteryEncounter!;
applyAbilityOverrideToPokemon(pokemon, encounter.misc.ability);
encounter.setDialogueToken("chosenPokemon", pokemon.getNameToRender());
globalScene.ui.setMode(UiMode.MESSAGE).then(() => resolve(true));
};
const onPokemonNotSelected = () => {
globalScene.ui.setMode(UiMode.MESSAGE).then(() => {
displayYesNoOptions(resolve);
});
};
selectPokemonForOption(onPokemonSelected, onPokemonNotSelected);
}
function generateItemsOfTier(pokemon: PlayerPokemon, numItems: number, tier: ModifierTier | "Berries") {
// These pools have to be defined at runtime so that modifierTypes exist
// Pools have instances of the modifier type equal to the max stacks that modifier can be applied to any one pokemon
// This is to prevent "over-generating" a random item of a certain type during item swaps
const ultraPool = [
[modifierTypes.REVIVER_SEED, 1],
[modifierTypes.GOLDEN_PUNCH, 5],
[modifierTypes.ATTACK_TYPE_BOOSTER, 99],
[modifierTypes.QUICK_CLAW, 3],
[modifierTypes.WIDE_LENS, 3],
];
const roguePool = [
[modifierTypes.LEFTOVERS, 4],
[modifierTypes.SHELL_BELL, 4],
[modifierTypes.SOUL_DEW, 10],
[modifierTypes.SCOPE_LENS, 1],
[modifierTypes.BATON, 1],
[modifierTypes.FOCUS_BAND, 5],
[modifierTypes.KINGS_ROCK, 3],
[modifierTypes.GRIP_CLAW, 5],
];
const berryPool = [
[BerryType.APICOT, 3],
[BerryType.ENIGMA, 2],
[BerryType.GANLON, 3],
[BerryType.LANSAT, 3],
[BerryType.LEPPA, 2],
[BerryType.LIECHI, 3],
[BerryType.LUM, 2],
[BerryType.PETAYA, 3],
[BerryType.SALAC, 2],
[BerryType.SITRUS, 2],
[BerryType.STARF, 3],
];
let pool: any[];
if (tier === "Berries") {
pool = berryPool;
} else {
pool = tier === ModifierTier.ULTRA ? ultraPool : roguePool;
}
for (let i = 0; i < numItems; i++) {
if (pool.length === 0) {
// Stop generating new items if somehow runs out of items to spawn
return;
}
const randIndex = randSeedInt(pool.length);
const newItemType = pool[randIndex];
let newMod: PokemonHeldItemModifierType;
if (tier === "Berries") {
newMod = generateModifierType(modifierTypes.BERRY, [newItemType[0]]) as PokemonHeldItemModifierType;
} else {
newMod = generateModifierType(newItemType[0]) as PokemonHeldItemModifierType;
}
applyModifierTypeToPlayerPokemon(pokemon, newMod);
// Decrement max stacks and remove from pool if at max
newItemType[1]--;
if (newItemType[1] <= 0) {
pool.splice(randIndex, 1);
}
}
}