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https://github.com/pagefaultgames/pokerogue/pull/5513
* Add prependToPhaseWithCondition and use it in SummonPhase to determine speed order
* Move logic to PostSummonPhase
* Add test base
* Pivot to using sort strategy instead
* Add and update tests
* Support priority ability activations
* Ensure priority abilities are still activated on switch in
* Add test for priority
* Update to use priority numbers instead of a boolean
* Add ability priorities to constructors
* Move sorting to BattleScene
* Rename phase file
* Update import
* Move application to applyPostSummonAbAttrs and stop assuming no other phases in queue
* Ensure all PostSummonPhases from encounters are added at the same time
* Switch to priority queue approach
* Ensure that zero/negative priority activations happen after postsummonphase
* Revert 07646fe
(not needed due to stable sort)
* Always create separate ability phases for passive and use boolean instead of priority number when applying
* Add test for dynamic updates
* Add BattlerIndex import
* Clear queues for testing
* Benjie suggestion
* Split files
* Update import in battlescene
* Remove extra spaces added by VSCode
* Fix other conflicts
* Update PhaseManager
* Update to use PhaseManager
* Immediately start postsummons
* Fix test
* Fix BattlerIndex import
* Remove unused imports
* Fix postsummon application
* Make priority readonly
24 lines
575 B
TypeScript
24 lines
575 B
TypeScript
import type { DynamicPhaseType } from "#enums/dynamic-phase-type";
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import { globalScene } from "#app/global-scene";
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import { Phase } from "#app/phase";
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export class ActivatePriorityQueuePhase extends Phase {
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public readonly phaseName = "ActivatePriorityQueuePhase";
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private type: DynamicPhaseType;
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constructor(type: DynamicPhaseType) {
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super();
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this.type = type;
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}
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override start() {
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super.start();
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globalScene.phaseManager.startDynamicPhaseType(this.type);
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this.end();
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}
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public getType(): DynamicPhaseType {
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return this.type;
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}
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}
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