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	* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
		
			
				
	
	
		
			89 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
| import { Biome } from "#app/enums/biome";
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| import { Species } from "#app/enums/species";
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| import { GameModes } from "#app/game-mode";
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| import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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| import GameManager from "#test/testUtils/gameManager";
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| 
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| const EndlessBossWave = {
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|   Minor: 250,
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|   Major: 1000
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| };
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| 
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| describe("Endless Boss", () => {
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|   let phaserGame: Phaser.Game;
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|   let game: GameManager;
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| 
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|   beforeAll(() => {
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|     phaserGame = new Phaser.Game({
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|       type: Phaser.HEADLESS,
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|     });
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|   });
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| 
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|   beforeEach(() => {
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|     game = new GameManager(phaserGame);
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|     game.override
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|       .startingBiome(Biome.END)
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|       .disableCrits();
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|   });
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| 
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|   afterEach(() => {
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|     game.phaseInterceptor.restoreOg();
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|   });
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| 
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|   it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Endless`, async () => {
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|     game.override.startingWave(EndlessBossWave.Minor);
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|     await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.ENDLESS);
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| 
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|     expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor);
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|     expect(game.scene.arena.biomeType).toBe(Biome.END);
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|     const eternatus = game.scene.getEnemyPokemon();
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|     expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS);
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|     expect(eternatus?.hasPassive()).toBe(false);
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|     expect(eternatus?.formIndex).toBe(0);
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|   });
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| 
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|   it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Endless`, async () => {
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|     game.override.startingWave(EndlessBossWave.Major);
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|     await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.ENDLESS);
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| 
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|     expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major);
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|     expect(game.scene.arena.biomeType).toBe(Biome.END);
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|     const eternatus = game.scene.getEnemyPokemon();
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|     expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS);
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|     expect(eternatus?.hasPassive()).toBe(false);
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|     expect(eternatus?.formIndex).toBe(1);
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|   });
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| 
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|   it(`should spawn a minor boss every ${EndlessBossWave.Minor} waves in END biome in Spliced Endless`, async () => {
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|     game.override.startingWave(EndlessBossWave.Minor);
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|     await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.SPLICED_ENDLESS);
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| 
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|     expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Minor);
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|     expect(game.scene.arena.biomeType).toBe(Biome.END);
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|     const eternatus = game.scene.getEnemyPokemon();
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|     expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS);
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|     expect(eternatus?.hasPassive()).toBe(false);
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|     expect(eternatus?.formIndex).toBe(0);
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|   });
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| 
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|   it(`should spawn a major boss every ${EndlessBossWave.Major} waves in END biome in Spliced Endless`, async () => {
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|     game.override.startingWave(EndlessBossWave.Major);
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|     await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.SPLICED_ENDLESS);
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| 
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|     expect(game.scene.currentBattle.waveIndex).toBe(EndlessBossWave.Major);
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|     expect(game.scene.arena.biomeType).toBe(Biome.END);
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|     const eternatus = game.scene.getEnemyPokemon();
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|     expect(eternatus?.species.speciesId).toBe(Species.ETERNATUS);
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|     expect(eternatus?.hasPassive()).toBe(false);
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|     expect(eternatus?.formIndex).toBe(1);
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|   });
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| 
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|   it(`should NOT spawn major or minor boss outside wave ${EndlessBossWave.Minor}s in END biome`, async () => {
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|     game.override.startingWave(EndlessBossWave.Minor - 1);
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|     await game.runToFinalBossEncounter([ Species.BIDOOF ], GameModes.ENDLESS);
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| 
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|     expect(game.scene.currentBattle.waveIndex).not.toBe(EndlessBossWave.Minor);
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|     expect(game.scene.getEnemyPokemon()!.species.speciesId).not.toBe(Species.ETERNATUS);
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|   });
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| });
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