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	* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
		
			
				
	
	
		
			144 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { CommandPhase } from "#app/phases/command-phase";
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import { Mode } from "#app/ui/ui";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Test Battle Phase", () => {
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  let phaserGame: Phaser.Game;
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  let game: GameManager;
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  beforeAll(() => {
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    phaserGame = new Phaser.Game({
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      type: Phaser.HEADLESS,
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    });
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  });
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  afterEach(() => {
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    game.phaseInterceptor.restoreOg();
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  });
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  beforeEach(() => {
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    game = new GameManager(phaserGame);
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    game.override.enemySpecies(Species.RATTATA);
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    game.override.startingLevel(2000);
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    game.override.moveset([ Moves.TACKLE ]);
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    game.override.enemyAbility(Abilities.HYDRATION);
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    game.override.ability(Abilities.HYDRATION);
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    game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
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  });
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  it("startBattle 2vs1 boss", async() => {
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    game.override
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      .battleType("single")
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      .startingWave(10);
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    await game.startBattle([
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      Species.BLASTOISE,
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      Species.CHARIZARD,
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    ]);
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    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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  }, 20000);
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  it("startBattle 2vs2 boss", async() => {
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    game.override
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      .battleType("double")
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      .startingWave(10);
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    await game.startBattle([
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      Species.BLASTOISE,
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      Species.CHARIZARD,
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    ]);
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    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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  }, 20000);
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  it("startBattle 2vs2 trainer", async() => {
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    game.override
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      .battleType("double")
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      .startingWave(5);
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    await game.startBattle([
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      Species.BLASTOISE,
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      Species.CHARIZARD,
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    ]);
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    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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  }, 20000);
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  it("startBattle 2vs1 trainer", async() => {
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    game.override
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      .battleType("single")
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      .startingWave(5);
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    await game.startBattle([
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      Species.BLASTOISE,
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      Species.CHARIZARD,
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    ]);
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    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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  }, 20000);
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  it("startBattle 2vs1 rival", async() => {
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    game.override
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      .battleType("single")
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      .startingWave(8);
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    await game.startBattle([
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      Species.BLASTOISE,
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      Species.CHARIZARD,
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    ]);
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    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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  }, 20000);
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  it("startBattle 2vs2 rival", async() => {
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    game.override
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      .battleType("double")
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      .startingWave(8);
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    await game.startBattle([
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      Species.BLASTOISE,
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      Species.CHARIZARD,
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    ]);
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    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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  }, 20000);
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  it("startBattle 1vs1 trainer", async() => {
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    game.override
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      .battleType("single")
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      .startingWave(5);
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    await game.startBattle([
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      Species.BLASTOISE,
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    ]);
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    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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  }, 20000);
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  it("startBattle 2vs2 trainer", async() => {
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    game.override
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      .battleType("double")
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      .startingWave(5);
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    await game.startBattle([
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      Species.BLASTOISE,
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      Species.CHARIZARD,
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    ]);
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    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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  }, 20000);
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  it("startBattle 4vs2 trainer", async() => {
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    game.override
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      .battleType("double")
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      .startingWave(5);
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    await game.startBattle([
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      Species.BLASTOISE,
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      Species.CHARIZARD,
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      Species.DARKRAI,
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      Species.GABITE,
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    ]);
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    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
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    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
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  }, 20000);
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});
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