mirror of
				https://github.com/pagefaultgames/pokerogue.git
				synced 2025-11-04 10:21:20 +01:00 
			
		
		
		
	* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
		
			
				
	
	
		
			345 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			345 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { allSpecies } from "#app/data/pokemon-species";
 | 
						|
import { Stat } from "#enums/stat";
 | 
						|
import { GameModes, getGameMode } from "#app/game-mode";
 | 
						|
import { BattleEndPhase } from "#app/phases/battle-end-phase";
 | 
						|
import { CommandPhase } from "#app/phases/command-phase";
 | 
						|
import { DamageAnimPhase } from "#app/phases/damage-anim-phase";
 | 
						|
import { EncounterPhase } from "#app/phases/encounter-phase";
 | 
						|
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
 | 
						|
import { LoginPhase } from "#app/phases/login-phase";
 | 
						|
import { NextEncounterPhase } from "#app/phases/next-encounter-phase";
 | 
						|
import { SelectGenderPhase } from "#app/phases/select-gender-phase";
 | 
						|
import { SelectModifierPhase } from "#app/phases/select-modifier-phase";
 | 
						|
import { SelectStarterPhase } from "#app/phases/select-starter-phase";
 | 
						|
import { SummonPhase } from "#app/phases/summon-phase";
 | 
						|
import { SwitchPhase } from "#app/phases/switch-phase";
 | 
						|
import { TitlePhase } from "#app/phases/title-phase";
 | 
						|
import { TurnInitPhase } from "#app/phases/turn-init-phase";
 | 
						|
import { VictoryPhase } from "#app/phases/victory-phase";
 | 
						|
import GameManager from "#test/testUtils/gameManager";
 | 
						|
import { generateStarter } from "#test/testUtils/gameManagerUtils";
 | 
						|
import { Mode } from "#app/ui/ui";
 | 
						|
import { Abilities } from "#enums/abilities";
 | 
						|
import { Moves } from "#enums/moves";
 | 
						|
import { PlayerGender } from "#enums/player-gender";
 | 
						|
import { Species } from "#enums/species";
 | 
						|
import Phaser from "phaser";
 | 
						|
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
 | 
						|
import { Biome } from "#app/enums/biome";
 | 
						|
 | 
						|
describe("Test Battle Phase", () => {
 | 
						|
  let phaserGame: Phaser.Game;
 | 
						|
  let game: GameManager;
 | 
						|
 | 
						|
  beforeAll(() => {
 | 
						|
    phaserGame = new Phaser.Game({
 | 
						|
      type: Phaser.HEADLESS,
 | 
						|
    });
 | 
						|
  });
 | 
						|
 | 
						|
  afterEach(() => {
 | 
						|
    game.phaseInterceptor.restoreOg();
 | 
						|
  });
 | 
						|
 | 
						|
  beforeEach(() => {
 | 
						|
    game = new GameManager(phaserGame);
 | 
						|
    game.scene.gameData.gender = undefined!; // just for these tests!
 | 
						|
  });
 | 
						|
 | 
						|
  it("test phase interceptor with prompt", async () => {
 | 
						|
    await game.phaseInterceptor.run(LoginPhase);
 | 
						|
 | 
						|
    game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
 | 
						|
      game.scene.gameData.gender = PlayerGender.MALE;
 | 
						|
      game.endPhase();
 | 
						|
    });
 | 
						|
 | 
						|
    await game.phaseInterceptor.run(SelectGenderPhase);
 | 
						|
 | 
						|
    await game.phaseInterceptor.run(TitlePhase);
 | 
						|
    await game.waitMode(Mode.TITLE);
 | 
						|
 | 
						|
 | 
						|
    expect(game.scene.ui?.getMode()).toBe(Mode.TITLE);
 | 
						|
    expect(game.scene.gameData.gender).toBe(PlayerGender.MALE);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("test phase interceptor with prompt with preparation for a future prompt", async () => {
 | 
						|
    await game.phaseInterceptor.run(LoginPhase);
 | 
						|
 | 
						|
    game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
 | 
						|
      game.scene.gameData.gender = PlayerGender.MALE;
 | 
						|
      game.endPhase();
 | 
						|
    });
 | 
						|
 | 
						|
    game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
 | 
						|
      game.setMode(Mode.MESSAGE);
 | 
						|
      game.endPhase();
 | 
						|
    });
 | 
						|
    await game.phaseInterceptor.run(SelectGenderPhase);
 | 
						|
 | 
						|
    await game.phaseInterceptor.run(TitlePhase);
 | 
						|
    await game.waitMode(Mode.TITLE);
 | 
						|
 | 
						|
 | 
						|
    expect(game.scene.ui?.getMode()).toBe(Mode.TITLE);
 | 
						|
    expect(game.scene.gameData.gender).toBe(PlayerGender.MALE);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("newGame one-liner", async () => {
 | 
						|
    await game.startBattle();
 | 
						|
    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
 | 
						|
    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("do attack wave 3 - single battle - regular - OHKO", async () => {
 | 
						|
    game.override.starterSpecies(Species.MEWTWO);
 | 
						|
    game.override.enemySpecies(Species.RATTATA);
 | 
						|
    game.override.startingLevel(2000);
 | 
						|
    game.override
 | 
						|
      .startingWave(3)
 | 
						|
      .battleType("single");
 | 
						|
    game.override.moveset([ Moves.TACKLE ]);
 | 
						|
    game.override.enemyAbility(Abilities.HYDRATION);
 | 
						|
    game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
 | 
						|
    await game.startBattle();
 | 
						|
    game.move.select(Moves.TACKLE);
 | 
						|
    await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(SelectModifierPhase, false);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async () => {
 | 
						|
    game.override.starterSpecies(Species.MEWTWO);
 | 
						|
    game.override.enemySpecies(Species.RATTATA);
 | 
						|
    game.override.startingLevel(5);
 | 
						|
    game.override.startingWave(3);
 | 
						|
    game.override.moveset([ Moves.TACKLE ]);
 | 
						|
    game.override.enemyAbility(Abilities.HYDRATION);
 | 
						|
    game.override.enemyMoveset([ Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP ]);
 | 
						|
    game.override.battleType("single");
 | 
						|
    await game.startBattle();
 | 
						|
    game.move.select(Moves.TACKLE);
 | 
						|
    await game.phaseInterceptor.runFrom(EnemyCommandPhase).to(TurnInitPhase, false);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("load 100% data file", async () => {
 | 
						|
    await game.importData("./test/testUtils/saves/everything.prsv");
 | 
						|
    const caughtCount = Object.keys(game.scene.gameData.dexData).filter((key) => {
 | 
						|
      const species = game.scene.gameData.dexData[key];
 | 
						|
      return species.caughtAttr !== 0n;
 | 
						|
    }).length;
 | 
						|
    expect(caughtCount).toBe(Object.keys(allSpecies).length);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("start battle with selected team", async () => {
 | 
						|
    await game.startBattle([
 | 
						|
      Species.CHARIZARD,
 | 
						|
      Species.CHANSEY,
 | 
						|
      Species.MEW
 | 
						|
    ]);
 | 
						|
    expect(game.scene.getPlayerParty()[0].species.speciesId).toBe(Species.CHARIZARD);
 | 
						|
    expect(game.scene.getPlayerParty()[1].species.speciesId).toBe(Species.CHANSEY);
 | 
						|
    expect(game.scene.getPlayerParty()[2].species.speciesId).toBe(Species.MEW);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("test remove random battle seed int", async () => {
 | 
						|
    for (let i = 0; i < 10; i++) {
 | 
						|
      const rand = game.scene.randBattleSeedInt(16);
 | 
						|
      expect(rand).toBe(15);
 | 
						|
    }
 | 
						|
  });
 | 
						|
 | 
						|
  it("wrong phase", async () => {
 | 
						|
    await game.phaseInterceptor.run(LoginPhase);
 | 
						|
    await game.phaseInterceptor.run(LoginPhase).catch((e) => {
 | 
						|
      expect(e).toBe("Wrong phase: this is SelectGenderPhase and not LoginPhase");
 | 
						|
    });
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("wrong phase but skip", async () => {
 | 
						|
    await game.phaseInterceptor.run(LoginPhase);
 | 
						|
    await game.phaseInterceptor.run(LoginPhase, () => game.isCurrentPhase(SelectGenderPhase));
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("good run", async () => {
 | 
						|
    await game.phaseInterceptor.run(LoginPhase);
 | 
						|
    game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
 | 
						|
      game.scene.gameData.gender = PlayerGender.MALE;
 | 
						|
      game.endPhase();
 | 
						|
    }, () => game.isCurrentPhase(TitlePhase));
 | 
						|
    await game.phaseInterceptor.run(SelectGenderPhase, () => game.isCurrentPhase(TitlePhase));
 | 
						|
    await game.phaseInterceptor.run(TitlePhase);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("good run from select gender to title", async () => {
 | 
						|
    await game.phaseInterceptor.run(LoginPhase);
 | 
						|
    game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
 | 
						|
      game.scene.gameData.gender = PlayerGender.MALE;
 | 
						|
      game.endPhase();
 | 
						|
    }, () => game.isCurrentPhase(TitlePhase));
 | 
						|
    await game.phaseInterceptor.runFrom(SelectGenderPhase).to(TitlePhase);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("good run to SummonPhase phase", async () => {
 | 
						|
    await game.phaseInterceptor.run(LoginPhase);
 | 
						|
    game.onNextPrompt("SelectGenderPhase", Mode.OPTION_SELECT, () => {
 | 
						|
      game.scene.gameData.gender = PlayerGender.MALE;
 | 
						|
      game.endPhase();
 | 
						|
    }, () => game.isCurrentPhase(TitlePhase));
 | 
						|
    game.onNextPrompt("TitlePhase", Mode.TITLE, () => {
 | 
						|
      game.scene.gameMode = getGameMode(GameModes.CLASSIC);
 | 
						|
      const starters = generateStarter(game.scene);
 | 
						|
      const selectStarterPhase = new SelectStarterPhase();
 | 
						|
      game.scene.pushPhase(new EncounterPhase(false));
 | 
						|
      selectStarterPhase.initBattle(starters);
 | 
						|
    });
 | 
						|
    await game.phaseInterceptor.runFrom(SelectGenderPhase).to(SummonPhase);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("2vs1", async () => {
 | 
						|
    game.override.battleType("single");
 | 
						|
    game.override.enemySpecies(Species.MIGHTYENA);
 | 
						|
    game.override.enemyAbility(Abilities.HYDRATION);
 | 
						|
    game.override.ability(Abilities.HYDRATION);
 | 
						|
    await game.startBattle([
 | 
						|
      Species.BLASTOISE,
 | 
						|
      Species.CHARIZARD,
 | 
						|
    ]);
 | 
						|
    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
 | 
						|
    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("1vs1", async () => {
 | 
						|
    game.override.battleType("single");
 | 
						|
    game.override.enemySpecies(Species.MIGHTYENA);
 | 
						|
    game.override.enemyAbility(Abilities.HYDRATION);
 | 
						|
    game.override.ability(Abilities.HYDRATION);
 | 
						|
    await game.startBattle([
 | 
						|
      Species.BLASTOISE,
 | 
						|
    ]);
 | 
						|
    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
 | 
						|
    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("2vs2", async () => {
 | 
						|
    game.override.battleType("double");
 | 
						|
    game.override.enemySpecies(Species.MIGHTYENA);
 | 
						|
    game.override.enemyAbility(Abilities.HYDRATION);
 | 
						|
    game.override.ability(Abilities.HYDRATION);
 | 
						|
    game.override.startingWave(3);
 | 
						|
    await game.startBattle([
 | 
						|
      Species.BLASTOISE,
 | 
						|
      Species.CHARIZARD,
 | 
						|
    ]);
 | 
						|
    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
 | 
						|
    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("4vs2", async () => {
 | 
						|
    game.override.battleType("double");
 | 
						|
    game.override.enemySpecies(Species.MIGHTYENA);
 | 
						|
    game.override.enemyAbility(Abilities.HYDRATION);
 | 
						|
    game.override.ability(Abilities.HYDRATION);
 | 
						|
    game.override.startingWave(3);
 | 
						|
    await game.startBattle([
 | 
						|
      Species.BLASTOISE,
 | 
						|
      Species.CHARIZARD,
 | 
						|
      Species.DARKRAI,
 | 
						|
      Species.GABITE,
 | 
						|
    ]);
 | 
						|
    expect(game.scene.ui?.getMode()).toBe(Mode.COMMAND);
 | 
						|
    expect(game.scene.getCurrentPhase()!.constructor.name).toBe(CommandPhase.name);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("kill opponent pokemon", async () => {
 | 
						|
    const moveToUse = Moves.SPLASH;
 | 
						|
    game.override.battleType("single");
 | 
						|
    game.override.starterSpecies(Species.MEWTWO);
 | 
						|
    game.override.enemySpecies(Species.RATTATA);
 | 
						|
    game.override.enemyAbility(Abilities.HYDRATION);
 | 
						|
    game.override.ability(Abilities.ZEN_MODE);
 | 
						|
    game.override.startingLevel(2000);
 | 
						|
    game.override.startingWave(3);
 | 
						|
    game.override.moveset([ moveToUse ]);
 | 
						|
    game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
 | 
						|
    await game.startBattle([
 | 
						|
      Species.DARMANITAN,
 | 
						|
      Species.CHARIZARD,
 | 
						|
    ]);
 | 
						|
 | 
						|
    game.move.select(moveToUse);
 | 
						|
    await game.phaseInterceptor.to(DamageAnimPhase, false);
 | 
						|
    await game.killPokemon(game.scene.currentBattle.enemyParty[0]);
 | 
						|
    expect(game.scene.currentBattle.enemyParty[0].isFainted()).toBe(true);
 | 
						|
    await game.phaseInterceptor.to(VictoryPhase, false);
 | 
						|
  }, 200000);
 | 
						|
 | 
						|
  it("to next turn", async () => {
 | 
						|
    const moveToUse = Moves.SPLASH;
 | 
						|
    game.override.battleType("single");
 | 
						|
    game.override.starterSpecies(Species.MEWTWO);
 | 
						|
    game.override.enemySpecies(Species.RATTATA);
 | 
						|
    game.override.enemyAbility(Abilities.HYDRATION);
 | 
						|
    game.override.ability(Abilities.ZEN_MODE);
 | 
						|
    game.override.startingLevel(2000);
 | 
						|
    game.override.startingWave(3);
 | 
						|
    game.override.moveset([ moveToUse ]);
 | 
						|
    game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
 | 
						|
    await game.startBattle();
 | 
						|
    const turn = game.scene.currentBattle.turn;
 | 
						|
    game.move.select(moveToUse);
 | 
						|
    await game.toNextTurn();
 | 
						|
    expect(game.scene.currentBattle.turn).toBeGreaterThan(turn);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("does not set new weather if staying in same biome", async () => {
 | 
						|
    const moveToUse = Moves.SPLASH;
 | 
						|
    game.override
 | 
						|
      .battleType("single")
 | 
						|
      .starterSpecies(Species.MEWTWO)
 | 
						|
      .enemySpecies(Species.RATTATA)
 | 
						|
      .enemyAbility(Abilities.HYDRATION)
 | 
						|
      .ability(Abilities.ZEN_MODE)
 | 
						|
      .startingLevel(2000)
 | 
						|
      .startingWave(3)
 | 
						|
      .startingBiome(Biome.LAKE)
 | 
						|
      .moveset([ moveToUse ]);
 | 
						|
    game.override.enemyMoveset([ Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE ]);
 | 
						|
    await game.classicMode.startBattle();
 | 
						|
    const waveIndex = game.scene.currentBattle.waveIndex;
 | 
						|
    game.move.select(moveToUse);
 | 
						|
 | 
						|
    vi.spyOn(game.scene.arena, "trySetWeather");
 | 
						|
    await game.doKillOpponents();
 | 
						|
    await game.toNextWave();
 | 
						|
    expect(game.scene.arena.trySetWeather).not.toHaveBeenCalled();
 | 
						|
    expect(game.scene.currentBattle.waveIndex).toBeGreaterThan(waveIndex);
 | 
						|
  }, 20000);
 | 
						|
 | 
						|
  it("does not force switch if active pokemon faints at same time as enemy mon and is revived in post-battle", async () => {
 | 
						|
    const moveToUse = Moves.TAKE_DOWN;
 | 
						|
    game.override
 | 
						|
      .battleType("single")
 | 
						|
      .starterSpecies(Species.SAWK)
 | 
						|
      .enemySpecies(Species.RATTATA)
 | 
						|
      .startingWave(1)
 | 
						|
      .startingLevel(100)
 | 
						|
      .moveset([ moveToUse ])
 | 
						|
      .enemyMoveset(Moves.SPLASH)
 | 
						|
      .startingHeldItems([{ name: "TEMP_STAT_STAGE_BOOSTER", type: Stat.ACC }]);
 | 
						|
 | 
						|
    await game.startBattle();
 | 
						|
    game.scene.getPlayerPokemon()!.hp = 1;
 | 
						|
    game.move.select(moveToUse);
 | 
						|
 | 
						|
    await game.phaseInterceptor.to(BattleEndPhase);
 | 
						|
    game.doRevivePokemon(0); // pretend max revive was picked
 | 
						|
    game.doSelectModifier();
 | 
						|
 | 
						|
    game.onNextPrompt("SwitchPhase", Mode.PARTY, () => {
 | 
						|
      expect.fail("Switch was forced");
 | 
						|
    }, () => game.isCurrentPhase(NextEncounterPhase));
 | 
						|
    await game.phaseInterceptor.to(SwitchPhase);
 | 
						|
  }, 20000);
 | 
						|
});
 | 
						|
 |