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	* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
		
			
				
	
	
		
			158 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { EnemyCommandPhase } from "#app/phases/enemy-command-phase";
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import { SelectTargetPhase } from "#app/phases/select-target-phase";
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import { TurnStartPhase } from "#app/phases/turn-start-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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describe("Battle order", () => {
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  let phaserGame: Phaser.Game;
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  let game: GameManager;
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  beforeAll(() => {
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    phaserGame = new Phaser.Game({
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      type: Phaser.HEADLESS,
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    });
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  });
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  afterEach(() => {
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    game.phaseInterceptor.restoreOg();
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  });
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  beforeEach(() => {
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    game = new GameManager(phaserGame);
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    game.override.battleType("single");
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    game.override.enemySpecies(Species.MEWTWO);
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    game.override.enemyAbility(Abilities.INSOMNIA);
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    game.override.ability(Abilities.INSOMNIA);
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    game.override.moveset([ Moves.TACKLE ]);
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  });
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  it("opponent faster than player 50 vs 150", async () => {
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    await game.startBattle([
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      Species.BULBASAUR,
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    ]);
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    const playerPokemon = game.scene.getPlayerPokemon()!;
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    const enemyPokemon = game.scene.getEnemyPokemon()!;
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    vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 50 ]); // set playerPokemon's speed to 50
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    vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 150 ]); // set enemyPokemon's speed to 150
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    game.move.select(Moves.TACKLE);
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    await game.phaseInterceptor.run(EnemyCommandPhase);
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    const playerPokemonIndex = playerPokemon.getBattlerIndex();
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    const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
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    const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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    const order = phase.getCommandOrder();
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    expect(order[0]).toBe(enemyPokemonIndex);
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    expect(order[1]).toBe(playerPokemonIndex);
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  }, 20000);
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  it("Player faster than opponent 150 vs 50", async () => {
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    await game.startBattle([
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      Species.BULBASAUR,
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    ]);
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    const playerPokemon = game.scene.getPlayerPokemon()!;
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    const enemyPokemon = game.scene.getEnemyPokemon()!;
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    vi.spyOn(playerPokemon, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 150 ]); // set playerPokemon's speed to 150
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    vi.spyOn(enemyPokemon, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 50 ]); // set enemyPokemon's speed to 50
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    game.move.select(Moves.TACKLE);
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    await game.phaseInterceptor.run(EnemyCommandPhase);
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    const playerPokemonIndex = playerPokemon.getBattlerIndex();
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    const enemyPokemonIndex = enemyPokemon.getBattlerIndex();
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    const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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    const order = phase.getCommandOrder();
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    expect(order[0]).toBe(playerPokemonIndex);
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    expect(order[1]).toBe(enemyPokemonIndex);
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  }, 20000);
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  it("double - both opponents faster than player 50/50 vs 150/150", async () => {
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    game.override.battleType("double");
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    await game.startBattle([
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      Species.BULBASAUR,
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      Species.BLASTOISE,
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    ]);
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    const playerPokemon = game.scene.getPlayerField();
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    const enemyPokemon = game.scene.getEnemyField();
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    playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 50 ])); // set both playerPokemons' speed to 50
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    enemyPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 150 ])); // set both enemyPokemons' speed to 150
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    const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
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    const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
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    game.move.select(Moves.TACKLE);
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    game.move.select(Moves.TACKLE, 1);
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    await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
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    const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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    const order = phase.getCommandOrder();
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    expect(order.slice(0, 2).includes(enemyIndices[0])).toBe(true);
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    expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true);
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    expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true);
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    expect(order.slice(2, 4).includes(playerIndices[1])).toBe(true);
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  }, 20000);
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  it("double - speed tie except 1 - 100/100 vs 100/150", async () => {
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    game.override.battleType("double");
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    await game.startBattle([
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      Species.BULBASAUR,
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      Species.BLASTOISE,
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    ]);
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    const playerPokemon = game.scene.getPlayerField();
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    const enemyPokemon = game.scene.getEnemyField();
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    playerPokemon.forEach(p => vi.spyOn(p, "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 100 ])); //set both playerPokemons' speed to 100
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    vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 100 ]); // set enemyPokemon's speed to 100
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    vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 150 ]); // set enemyPokemon's speed to 150
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    const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
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    const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
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    game.move.select(Moves.TACKLE);
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    game.move.select(Moves.TACKLE, 1);
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    await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
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    const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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    const order = phase.getCommandOrder();
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    expect(order[0]).toBe(enemyIndices[1]);
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    expect(order.slice(1, 4).includes(enemyIndices[0])).toBe(true);
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    expect(order.slice(1, 4).includes(playerIndices[0])).toBe(true);
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    expect(order.slice(1, 4).includes(playerIndices[1])).toBe(true);
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  }, 20000);
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  it("double - speed tie 100/150 vs 100/150", async () => {
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    game.override.battleType("double");
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    await game.startBattle([
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      Species.BULBASAUR,
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      Species.BLASTOISE,
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    ]);
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    const playerPokemon = game.scene.getPlayerField();
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    const enemyPokemon = game.scene.getEnemyField();
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    vi.spyOn(playerPokemon[0], "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 100 ]); // set one playerPokemon's speed to 100
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    vi.spyOn(playerPokemon[1], "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 150 ]); // set other playerPokemon's speed to 150
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    vi.spyOn(enemyPokemon[0], "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 100 ]); // set one enemyPokemon's speed to 100
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    vi.spyOn(enemyPokemon[1], "stats", "get").mockReturnValue([ 20, 20, 20, 20, 20, 150 ]); // set other enemyPokemon's speed to 150
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    const playerIndices = playerPokemon.map(p => p?.getBattlerIndex());
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    const enemyIndices = enemyPokemon.map(p => p?.getBattlerIndex());
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    game.move.select(Moves.TACKLE);
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    game.move.select(Moves.TACKLE, 1);
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    await game.phaseInterceptor.runFrom(SelectTargetPhase).to(TurnStartPhase, false);
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    const phase = game.scene.getCurrentPhase() as TurnStartPhase;
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    const order = phase.getCommandOrder();
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    expect(order.slice(0, 2).includes(playerIndices[1])).toBe(true);
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    expect(order.slice(0, 2).includes(enemyIndices[1])).toBe(true);
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    expect(order.slice(2, 4).includes(playerIndices[0])).toBe(true);
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    expect(order.slice(2, 4).includes(enemyIndices[0])).toBe(true);
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  }, 20000);
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});
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