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	* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase
		
			
				
	
	
		
			68 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
import { allAbilities } from "#app/data/ability";
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import { Stat } from "#app/enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/testUtils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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describe("Test Ability Swapping", () => {
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  let phaserGame: Phaser.Game;
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  let game: GameManager;
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  beforeAll(() => {
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    phaserGame = new Phaser.Game({
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      type: Phaser.HEADLESS,
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    });
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  });
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  afterEach(() => {
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    game.phaseInterceptor.restoreOg();
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  });
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  beforeEach(() => {
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    game = new GameManager(phaserGame);
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    game.override
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      .moveset([ Moves.SPLASH ])
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      .ability(Abilities.BALL_FETCH)
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      .battleType("single")
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      .disableCrits()
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      .enemySpecies(Species.MAGIKARP)
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      .enemyAbility(Abilities.BALL_FETCH)
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      .enemyMoveset(Moves.SPLASH);
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  });
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  it("should activate post-summon abilities", async () => {
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    await game.classicMode.startBattle([ Species.FEEBAS ]);
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    game.move.select(Moves.SPLASH);
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    game.scene.getPlayerPokemon()?.setTempAbility(allAbilities[Abilities.INTIMIDATE]);
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    await game.phaseInterceptor.to("BerryPhase");
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    expect(game.scene.getEnemyPokemon()?.getStatStage(Stat.ATK)).toBe(-1);
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  });
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  it("should remove primal weather when the setter's ability is removed", async () => {
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    game.override.ability(Abilities.DESOLATE_LAND);
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    await game.classicMode.startBattle([ Species.FEEBAS ]);
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    game.move.select(Moves.SPLASH);
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    game.scene.getPlayerPokemon()?.setTempAbility(allAbilities[Abilities.BALL_FETCH]);
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    await game.phaseInterceptor.to("BerryPhase");
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    expect(game.scene.arena.weather?.weatherType).toBeUndefined();
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  });
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  it("should not activate passive abilities", async () => {
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    game.override.passiveAbility(Abilities.INTREPID_SWORD);
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    await game.classicMode.startBattle([ Species.FEEBAS ]);
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    game.move.select(Moves.SPLASH);
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    game.scene.getPlayerPokemon()?.setTempAbility(allAbilities[Abilities.BALL_FETCH]);
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    await game.phaseInterceptor.to("BerryPhase");
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    expect(game.scene.getPlayerPokemon()?.getStatStage(Stat.ATK)).toBe(1); // would be 2 if passive activated again
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  });
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});
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